Added wrapper projects and updates of autogenerated wrappers.
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@@ -9,6 +9,7 @@
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CameraNode>
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#include <osg/CopyOp>
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#include <osg/FrameBufferObject>
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#include <osg/Object>
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@@ -63,6 +64,7 @@ BEGIN_VALUE_REFLECTOR(osg::FrameBufferAttachment)
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I_ConstructorWithDefaults3(IN, osg::Texture3D *, target, , IN, int, zoffset, , IN, int, level, 0);
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I_ConstructorWithDefaults3(IN, osg::TextureCubeMap *, target, , IN, int, face, , IN, int, level, 0);
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I_Constructor1(IN, osg::TextureRectangle *, target);
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I_Constructor1(IN, osg::CameraNode::Attachment &, attachment);
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I_Method3(void, attach, IN, osg::State &, state, IN, GLenum, attachment_point, IN, const osg::FBOExtensions *, ext);
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I_Method1(int, compare, IN, const osg::FrameBufferAttachment &, fa);
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END_REFLECTOR
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