Fixed erroneous use #if !defined(OSG_GLES1_FEATURES) && !defined(OSG_GLES2_FEATURES) which should have been #if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
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@@ -380,7 +380,7 @@ void Texture3D::applyTexImage3D(GLenum target, Image* image, State& state, GLsiz
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image->ensureValidSizeForTexturing(extensions->maxTexture3DSize());
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glPixelStorei(GL_UNPACK_ALIGNMENT,image->getPacking());
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#if !defined(OSG_GLES1_FEATURES) && !defined(OSG_GLES2_FEATURES)
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#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
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glPixelStorei(GL_UNPACK_ROW_LENGTH,image->getRowLength());
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#endif
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