Refactored osgTerrain so that the interface for setting up layer is more straight forward, and added support into GeometryTechnique for handling multiple layers
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@@ -31,13 +31,6 @@ class OSG_EXPORT TransferFunction : public osg::Referenced
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TransferFunction();
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/** Set the texture unit to assign layer to if required.
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* Negative values signifies that no texture unit has been assigned. */
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void setTextureUnit(int textureUnit) { _textureUnit = textureUnit; }
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/** Get the texture unit to assign layer to if required.*/
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int getTextureUnit() const { return _textureUnit; }
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osg::Image* getImage() { return _image.get(); }
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const osg::Image* getImage() const { return _image.get(); }
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@@ -53,7 +46,6 @@ class OSG_EXPORT TransferFunction : public osg::Referenced
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typedef std::vector<osg::Vec4> Colors;
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int _textureUnit;
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Colors _colors;
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osg::ref_ptr<osg::Image> _image;
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osg::ref_ptr<osg::Texture> _texture;
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@@ -44,8 +44,6 @@ class OSGTERRAIN_EXPORT GeometryTechnique : public TerrainTechnique
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virtual void applyColorLayers();
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virtual void applyTransferFunctions();
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virtual void applyTransparency();
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virtual void smoothGeometry();
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@@ -17,6 +17,7 @@
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#include <osg/Image>
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#include <osg/Shape>
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#include <osg/Array>
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#include <osg/TransferFunction>
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#include <osgTerrain/Locator>
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#include <osgTerrain/ValidDataOperator>
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@@ -42,13 +43,6 @@ class OSGTERRAIN_EXPORT Layer : public osg::Object
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/** Get the file name of the layer. */
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virtual const std::string& getFileName() const { return _filename; }
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/** Set the texture unit to assign layer to if required.
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* Negative values signifies that no texture unit has been assigned. */
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void setTextureUnit(int textureUnit) { _textureUnit = textureUnit; }
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/** Get the texture unit to assign layer to if required.*/
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int getTextureUnit() const { return _textureUnit; }
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void setLocator(Locator* locator) { _locator = locator; }
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Locator* getLocator() { return _locator.get(); }
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@@ -71,6 +65,26 @@ class OSGTERRAIN_EXPORT Layer : public osg::Object
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void setDefaultValue(const osg::Vec4& value) { _defaultValue = value; }
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const osg::Vec4& getDefaultValue() const { return _defaultValue; }
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enum Filter
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{
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NEAREST,
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LINEAR
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};
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/** Set the texture filter to use when do texture associated with this layer.*/
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void setFilter(Filter filter) { _filter = filter; }
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/** Get the texture filter to use when do texture associated with this layer.*/
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Filter getFilter() const { return _filter; }
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/** Return image associated with layer if supported. */
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virtual osg::Image* getImage() { return 0; }
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/** Return const image associated with layer if supported. */
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virtual const osg::Image* getImage() const { return 0; }
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virtual bool transform(float offset, float scale) { return false; }
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@@ -178,12 +192,12 @@ class OSGTERRAIN_EXPORT Layer : public osg::Object
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virtual ~Layer();
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std::string _filename;
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int _textureUnit;
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osg::ref_ptr<Locator> _locator;
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unsigned int _minLevel;
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unsigned int _maxLevel;
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osg::ref_ptr<ValidDataOperator> _validDataOperator;
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osg::Vec4 _defaultValue;
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Filter _filter;
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};
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@@ -191,7 +205,7 @@ class OSGTERRAIN_EXPORT ImageLayer : public Layer
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{
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public:
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ImageLayer();
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ImageLayer(osg::Image* image=0);
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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ImageLayer(const ImageLayer& imageLayer,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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@@ -204,8 +218,12 @@ class OSGTERRAIN_EXPORT ImageLayer : public Layer
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virtual bool transform(float offset, float scale);
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void setImage(osg::Image* image);
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osg::Image* getImage() { return _image.get(); }
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const osg::Image* getImage() const { return _image.get(); }
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/** Return image associated with layer. */
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virtual osg::Image* getImage() { return _image.get(); }
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/** Return const image associated with layer. */
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virtual const osg::Image* getImage() const { return _image.get(); }
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virtual unsigned int getNumColumns() const { return _image.valid() ? _image->s() : 0; }
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virtual unsigned int getNumRows() const { return _image.valid() ? _image->t() : 0; }
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@@ -227,11 +245,55 @@ class OSGTERRAIN_EXPORT ImageLayer : public Layer
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};
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class OSGTERRAIN_EXPORT ContourLayer : public Layer
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{
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public:
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ContourLayer(osg::TransferFunction1D* tf=0);
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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ContourLayer(const ContourLayer& tfLayer,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Object(osgTerrain, ContourLayer);
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virtual bool transform(float offset, float scale);
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void setTransferFunction(osg::TransferFunction1D* tf);
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osg::TransferFunction1D* getTransferFunction() { return _tf.get(); }
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const osg::TransferFunction1D* getTransferFunction() const { return _tf.get(); }
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/** Return image associated with layer. */
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virtual osg::Image* getImage() { return _tf.valid() ? _tf->getImage() : 0; }
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/** Return const image associated with layer. */
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virtual const osg::Image* getImage() const { return _tf.valid() ? _tf->getImage() : 0; }
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virtual unsigned int getNumColumns() const { return _tf.valid() ? _tf->getNumberCellsX() : 0; }
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virtual unsigned int getNumRows() const { return _tf.valid() ? 1 : 0; }
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virtual bool getValue(unsigned int i, unsigned int j, float& value) const;
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virtual bool getValue(unsigned int i, unsigned int j, osg::Vec2& value) const;
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virtual bool getValue(unsigned int i, unsigned int j, osg::Vec3& value) const;
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virtual bool getValue(unsigned int i, unsigned int j, osg::Vec4& value) const;
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virtual void dirty();
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virtual void setModifiedCount(unsigned int value);
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virtual unsigned int getModifiedCount() const;
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protected:
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virtual ~ContourLayer() {}
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osg::ref_ptr<osg::TransferFunction1D> _tf;
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};
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class OSGTERRAIN_EXPORT HeightFieldLayer : public Layer
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{
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public:
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HeightFieldLayer();
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HeightFieldLayer(osg::HeightField* hf=0);
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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HeightFieldLayer(const HeightFieldLayer& hfLayer,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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@@ -16,7 +16,6 @@
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#include <osg/Group>
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#include <osg/CoordinateSystemNode>
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#include <osg/TransferFunction>
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#include <osgTerrain/TerrainTechnique>
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#include <osgTerrain/Layer>
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@@ -76,32 +75,10 @@ class OSGTERRAIN_EXPORT Terrain : public osg::Group
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void setColorLayer(unsigned int i, osgTerrain::Layer* layer);
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/** Get color layer with specified layer number.*/
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Layer* getColorLayer(unsigned int i) { return i<_colorLayers.size() ? _colorLayers[i].layer.get() : 0; }
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Layer* getColorLayer(unsigned int i) { return i<_colorLayers.size() ? _colorLayers[i].get() : 0; }
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/** Set const color layer with specified layer number.*/
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const Layer* getColorLayer(unsigned int i) const { return i<_colorLayers.size() ? _colorLayers[i].layer.get() : 0; }
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/** Set a color transfer function with specified layer number.*/
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void setColorTransferFunction(unsigned int i, osg::TransferFunction* tf);
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/** Get color transfer function with specified layer number.*/
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osg::TransferFunction* getColorTransferFunction(unsigned int i) { return i<_colorLayers.size() ? _colorLayers[i].transferFunction.get() : 0; }
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/** Get const color transfer function with specified layer number.*/
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const osg::TransferFunction* getColorTransferFunction(unsigned int i) const { return i<_colorLayers.size() ? _colorLayers[i].transferFunction.get() : 0; }
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enum Filter
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{
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NEAREST,
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LINEAR
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};
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/** Set a color filter with specified layer number.*/
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void setColorFilter(unsigned int i, Filter filter);
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/** Set const color filter with specified layer number.*/
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Filter getColorFilter(unsigned int i) const { return i<_colorLayers.size() ? _colorLayers[i].filter : LINEAR; }
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const Layer* getColorLayer(unsigned int i) const { return i<_colorLayers.size() ? _colorLayers[i].get() : 0; }
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/** Get the number of colour layers.*/
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unsigned int getNumColorLayers() const { return _colorLayers.size(); }
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@@ -137,30 +114,7 @@ class OSGTERRAIN_EXPORT Terrain : public osg::Group
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virtual ~Terrain();
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struct LayerData
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{
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LayerData():
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filter(LINEAR) {}
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LayerData(const LayerData& rhs):
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filter(rhs.filter),
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layer(rhs.layer),
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transferFunction(rhs.transferFunction) {}
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LayerData& operator = (const LayerData& rhs)
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{
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filter = rhs.filter;
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layer = rhs.layer;
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transferFunction = rhs.transferFunction;
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return *this;
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}
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Filter filter;
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osg::ref_ptr<Layer> layer;
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osg::ref_ptr<osg::TransferFunction> transferFunction;
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};
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typedef std::vector<LayerData> Layers;
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typedef std::vector< osg::ref_ptr<Layer> > Layers;
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osg::ref_ptr<TerrainTechnique> _terrainTechnique;
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osg::ref_ptr<Locator> _locator;
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