Refactored osgTerrain so that the interface for setting up layer is more straight forward, and added support into GeometryTechnique for handling multiple layers
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@@ -19,8 +19,7 @@ using namespace osg;
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//
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// TransferFunction base class
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//
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TransferFunction::TransferFunction():
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_textureUnit(-1)
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TransferFunction::TransferFunction()
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{
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}
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