Changed the ReferenceFrame enums to be RELEATIVE and ABSOLUTE, and
deprecated the RELATIVE_TO_ABSOLUTE and RELATIVE_TO_PARENTS.
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@@ -38,13 +38,18 @@ class SG_EXPORT LightSource : public Group
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enum ReferenceFrame
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{
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RELATIVE_TO_PARENTS,
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RELATIVE_TO_ABSOLUTE
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RELATIVE,
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ABSOLUTE
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#ifdef USE_DEPRECATED_API
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,
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RELATIVE_TO_PARENTS=RELATIVE,
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RELATIVE_TO_ABSOLUTE=ABSOLUTE,
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#endif
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};
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/** Set the light sources's ReferenceFrame, either to be relative to its
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* parent reference frame, or relative to an absolute coordinate
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* frame. RELATIVE_TO_PARENTS is the default.
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* frame. RELATIVE is the default.
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* Note: setting the ReferenceFrame to be RELATIVE_TO_ABSOLUTE will
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* also set the CullingActive flag on the light source, and hence all
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* of its parents, to false, thereby disabling culling of it and
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@@ -89,13 +89,18 @@ class SG_EXPORT Transform : public Group
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enum ReferenceFrame
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{
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RELATIVE_TO_PARENTS,
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RELATIVE_TO_ABSOLUTE
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RELATIVE,
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ABSOLUTE
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#ifdef USE_DEPRECATED_API
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,
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RELATIVE_TO_PARENTS=RELATIVE,
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RELATIVE_TO_ABSOLUTE=ABSOLUTE,
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#endif
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};
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/** Set the transform's ReferenceFrame, either to be relative to its
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* parent reference frame, or relative to an absolute coordinate
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* frame. RELATIVE_TO_PARENTS is the default.
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* frame. RELATIVE is the default.
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* Note: Setting the ReferenceFrame to be RELATIVE_TO_ABSOLUTE will
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* also set the CullingActive flag on the transform, and hence all
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* of its parents, to false, thereby disabling culling of it and
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@@ -111,7 +116,7 @@ class SG_EXPORT Transform : public Group
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virtual bool computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor*) const
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{
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if (_referenceFrame==RELATIVE_TO_PARENTS)
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if (_referenceFrame==RELATIVE)
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{
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return false;
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}
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@@ -124,7 +129,7 @@ class SG_EXPORT Transform : public Group
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virtual bool computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor*) const
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{
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if (_referenceFrame==RELATIVE_TO_PARENTS)
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if (_referenceFrame==RELATIVE)
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{
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return false;
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}
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@@ -95,7 +95,7 @@ namespace osgParticle
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inline void AccelOperator::beginOperate(Program *prg)
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{
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if (prg->getReferenceFrame() == ModularProgram::RELATIVE_TO_PARENTS) {
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if (prg->getReferenceFrame() == ModularProgram::RELATIVE) {
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xf_accel_ = prg->rotateLocalToWorld(accel_);
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} else {
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xf_accel_ = accel_;
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@@ -86,7 +86,7 @@ namespace osgParticle
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inline void AngularAccelOperator::beginOperate(Program *prg)
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{
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if (prg->getReferenceFrame() == ModularProgram::RELATIVE_TO_PARENTS) {
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if (prg->getReferenceFrame() == ModularProgram::RELATIVE) {
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xf_angular_accel_ = prg->rotateLocalToWorld(angular_accel_);
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} else {
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xf_angular_accel_ = angular_accel_;
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@@ -87,7 +87,7 @@ namespace osgParticle
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inline void ForceOperator::beginOperate(Program *prg)
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{
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if (prg->getReferenceFrame() == ModularProgram::RELATIVE_TO_PARENTS) {
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if (prg->getReferenceFrame() == ModularProgram::RELATIVE) {
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xf_force_ = prg->rotateLocalToWorld(force_);
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} else {
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xf_force_ = force_;
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@@ -57,7 +57,7 @@ namespace osgParticle
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/** Do something before processing particles via the <CODE>operate()</CODE> method.
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Overriding this method could be necessary to query the calling <CODE>Program</CODE> object
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for the current reference frame. If the reference frame is RELATIVE_TO_PARENTS, then your
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for the current reference frame. If the reference frame is RELATIVE, then your
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class should prepare itself to do all operations in local coordinates.
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*/
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virtual void beginOperate(Program *) {}
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@@ -39,8 +39,13 @@ namespace osgParticle
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public:
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enum ReferenceFrame {
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RELATIVE_TO_PARENTS,
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RELATIVE_TO_ABSOLUTE
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RELATIVE,
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ABSOLUTE
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#ifdef USE_DEPRECATED_API
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,
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RELATIVE_TO_PARENTS=RELATIVE,
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RELATIVE_TO_ABSOLUTE=ABSOLUTE,
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#endif
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};
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ParticleProcessor();
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