From Galen Faidley," Please find attached the modifications to get the new checkerboard
stereo format to work. It's a good thing I tested these on a TV before submitting them since I did indeed have a bug. One thing I did not test was to see how this would work in windowed mode. Does the interlaced stereo code have support for 'absolute' positions? For example a given pixel on the screen is always shown in a given eye no matter where the graphics context is placed? "
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@@ -94,7 +94,8 @@ class OSG_EXPORT DisplaySettings : public osg::Referenced
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LEFT_EYE,
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RIGHT_EYE,
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HORIZONTAL_INTERLACE,
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VERTICAL_INTERLACE
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VERTICAL_INTERLACE,
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CHECKERBOARD
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};
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void setStereoMode(StereoMode mode) { _stereoMode = mode; }
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