From Galen Faidley," Please find attached the modifications to get the new checkerboard
stereo format to work. It's a good thing I tested these on a TV before submitting them since I did indeed have a bug. One thing I did not test was to see how this would work in windowed mode. Does the interlaced stereo code have support for 'absolute' positions? For example a given pixel on the screen is always shown in a given eye no matter where the graphics context is placed? "
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@@ -39,6 +39,7 @@ BEGIN_ENUM_REFLECTOR(osg::DisplaySettings::StereoMode)
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I_EnumLabel(osg::DisplaySettings::RIGHT_EYE);
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I_EnumLabel(osg::DisplaySettings::HORIZONTAL_INTERLACE);
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I_EnumLabel(osg::DisplaySettings::VERTICAL_INTERLACE);
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I_EnumLabel(osg::DisplaySettings::CHECKERBOARD);
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END_REFLECTOR
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BEGIN_ENUM_REFLECTOR(osg::DisplaySettings::SplitStereoHorizontalEyeMapping)
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