Added include/osg/GLObjects + .cpp which provide osg::flush*DeletedGLObjects() methods.
Added and cleaned up DeleteHandler calls in osgViewer to help avoid crashes on exit. Changed DatabasePager across to dynamically checcking osg::getCompileContext(..) Updated wrappers.
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include/osg/GLObjects
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32
include/osg/GLObjects
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSG_GLOBJECTS
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#define OSG_GLOBJECTS 1
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#include <osg/Export>
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namespace osg {
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/** Flush all deleted OpenGL objects within the specified availableTime.
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* Note, must be called from a thread which has current the graphics context associated with contextID. */
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extern OSG_EXPORT void flushDeletedGLObjects(unsigned int contextID, double currentTime, double& availableTime);
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/** Flush all deleted OpenGL objects.
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* Note, must be called from a thread which has current the graphics context associated with contextID. */
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extern OSG_EXPORT void flushAllDeletedGLObjects(unsigned int contextID);
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}
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#endif
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@@ -218,21 +218,12 @@ class OSGDB_EXPORT DatabasePager : public osg::NodeVisitor::DatabaseRequestHandl
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addLoadedDataToSceneGraph(currentFrameTime);
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}
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/** Add a graphics context that should be used to compile/delete OpenGL objects.*/
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void addCompileGraphicsContext(osg::GraphicsContext* gc);
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/** Removed a graphics context that should be used to compile/delete OpenGL objects.*/
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void removeCompileGraphicsContext(osg::GraphicsContext* gc);
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/** Turn the compilation of rendering objects for specfied graphics context on (true) or off(false). */
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void setCompileGLObjectsForContextID(unsigned int contextID, bool on);
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/** Get whether the compilation of rendering objects for specfied graphics context on (true) or off(false). */
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bool getCompileGLObjectsForContextID(unsigned int contextID);
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/** Rerturn true if an external draw thread should call compileGLObjects(..) or not.*/
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bool requiresExternalCompileGLObjects(unsigned int contextID) const;
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@@ -375,7 +366,7 @@ class OSGDB_EXPORT DatabasePager : public osg::NodeVisitor::DatabaseRequestHandl
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double _expiryDelay;
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ActiveGraphicsContexts _activeGraphicsContexts;
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CompileGraphicsContexts _compileGraphicsContexts;
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// CompileGraphicsContexts _compileGraphicsContexts;
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bool _doPreCompile;
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double _targetFrameRate;
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