Fixed the TextureObject's + GLBufferObject reassignment to a new set.

Disabled the unref after apply for a Texture classes when the texture pool is enabled
This commit is contained in:
Robert Osfield
2009-10-06 13:42:12 +00:00
parent e6a1429335
commit 69557c060b
9 changed files with 68 additions and 34 deletions

View File

@@ -311,7 +311,7 @@ void Texture2DArray::apply(State& state) const
_textureObjectBuffer[contextID] = textureObject;
// no idea what this for ;-)
if (_unrefImageDataAfterApply && areAllTextureObjectsLoaded())
if (state.getMaxTexturePoolSize()==0 && _unrefImageDataAfterApply && areAllTextureObjectsLoaded())
{
Texture2DArray* non_const_this = const_cast<Texture2DArray*>(this);
for (int n=0; n<_textureDepth; n++)