Convert GraphicsThread/GraphicsOperation to more generic OperationsThread/Operation.
This paves the way to running cull traversals in seperate threads. Updated wrappers
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@@ -223,6 +223,10 @@ SOURCE=..\..\..\src\osgWrappers\osg\CullStack.cpp
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SOURCE=..\..\..\src\osgWrappers\osg\CullingSet.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osg\DeleteHandler.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osg\Depth.cpp
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# End Source File
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