Convert GraphicsThread/GraphicsOperation to more generic OperationsThread/Operation.
This paves the way to running cull traversals in seperate threads. Updated wrappers
This commit is contained in:
@@ -23,7 +23,7 @@ namespace osg {
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class Camera;
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/** Base class for providing Windowing API agnostic access to creating and managing graphics context.*/
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class OSG_EXPORT GraphicsContext : public Referenced
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class OSG_EXPORT GraphicsContext : public Object
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{
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public:
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@@ -162,10 +162,10 @@ class OSG_EXPORT GraphicsContext : public Referenced
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public:
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/** Add operation to end of OperationQueue.*/
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void add(GraphicsOperation* operation);
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void add(Operation* operation);
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/** Remove operation from OperationQueue.*/
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void remove(GraphicsOperation* operation);
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void remove(Operation* operation);
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/** Remove named operation from OperationQueue.*/
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void remove(const std::string& name);
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@@ -176,7 +176,7 @@ class OSG_EXPORT GraphicsContext : public Referenced
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/** Run the operations. */
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void runOperations();
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typedef std::list< ref_ptr<GraphicsOperation> > OperationQueue;
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typedef std::list< ref_ptr<Operation> > OperationQueue;
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/** Get the operations queue, not you must use the OperationsMutex when accessing the queue.*/
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OperationQueue& getOperationsQueue() { return _operations; }
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@@ -188,7 +188,7 @@ class OSG_EXPORT GraphicsContext : public Referenced
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osg::Block* getOperationsBlock() { return _operationsBlock.get(); }
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/** Get the current operations that is being run.*/
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GraphicsOperation* getCurrentOperation() { return _currentOperation.get(); }
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Operation* getCurrentOperation() { return _currentOperation.get(); }
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public:
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@@ -271,13 +271,13 @@ class OSG_EXPORT GraphicsContext : public Referenced
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void createGraphicsThread();
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/** Assign a graphics thread to the graphics context, so that the thread handles all OpenGL operations.*/
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void setGraphicsThread(GraphicsThread* gt);
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void setGraphicsThread(OperationsThread* gt);
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/** Get the graphics thread assigned the graphics context.*/
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GraphicsThread* getGraphicsThread() { return _graphicsThread.get(); }
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OperationsThread* getGraphicsThread() { return _graphicsThread.get(); }
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/** Get the const graphics thread assigned the graphics context.*/
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const GraphicsThread* getGraphicsThread() const { return _graphicsThread.get(); }
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const OperationsThread* getGraphicsThread() const { return _graphicsThread.get(); }
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/** Realise the GraphicsContext implementation,
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@@ -351,9 +351,16 @@ class OSG_EXPORT GraphicsContext : public Referenced
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protected:
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GraphicsContext();
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GraphicsContext(const GraphicsContext&, const osg::CopyOp&);
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virtual ~GraphicsContext();
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virtual Object* cloneType() const { return 0; }
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virtual Object* clone(const CopyOp&) const { return 0; }
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virtual bool isSameKindAs(const Object* object) const { return dynamic_cast<const GraphicsContext*>(object)!=0; }
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virtual const char* libraryName() const { return "osg"; }
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virtual const char* className() const { return "GraphicsContext"; }
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void addCamera(osg::Camera* camera);
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void removeCamera(osg::Camera* camera);
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@@ -372,9 +379,9 @@ class OSG_EXPORT GraphicsContext : public Referenced
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OpenThreads::Mutex _operationsMutex;
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osg::ref_ptr<osg::Block> _operationsBlock;
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OperationQueue _operations;
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osg::ref_ptr<GraphicsOperation> _currentOperation;
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osg::ref_ptr<Operation> _currentOperation;
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ref_ptr<GraphicsThread> _graphicsThread;
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ref_ptr<OperationsThread> _graphicsThread;
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ref_ptr<ResizedCallback> _resizedCallback;
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@@ -14,7 +14,9 @@
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#ifndef OSG_GRAPHICSTHREAD
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#define OSG_GRAPHICSTHREAD 1
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#include <osg/State>
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#include <osg/observer_ptr>
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#include <osg/Object>
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#include <OpenThreads/Thread>
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#include <OpenThreads/Barrier>
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#include <OpenThreads/Condition>
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@@ -23,9 +25,6 @@
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namespace osg {
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// forward declare GraphicsContext
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class GraphicsContext;
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class Block: virtual public osg::Referenced {
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public:
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Block():_released(false) {}
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@@ -76,13 +75,13 @@ class Block: virtual public osg::Referenced {
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};
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/** Base class for implementing graphics operations.*/
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struct GraphicsOperation : virtual public Referenced
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struct Operation : virtual public Referenced
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{
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GraphicsOperation(const std::string& name, bool keep):
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Operation(const std::string& name, bool keep):
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_name(name),
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_keep(keep) {}
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virtual ~GraphicsOperation() {}
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virtual ~Operation() {}
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/** Set the human readable name of the operation.*/
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void setName(const std::string& name) { _name = name; }
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@@ -100,25 +99,31 @@ struct GraphicsOperation : virtual public Referenced
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virtual void release() {}
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/** Do the actual task of this operation.*/
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virtual void operator () (GraphicsContext*) {}
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virtual void operator () (Object*) = 0;
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std::string _name;
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bool _keep;
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};
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/** GraphicsThread is a helper class for running OpenGL GraphicsOperation within a single thread assigned to a specific GraphicsContext.*/
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class OSG_EXPORT GraphicsThread : public Referenced, public OpenThreads::Thread
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class OSG_EXPORT OperationsThread : public Referenced, public OpenThreads::Thread
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{
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public:
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GraphicsThread();
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OperationsThread();
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void setParent(Object* parent) { _parent = parent; }
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Object* getParent() { return _parent.get(); }
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const Object* getParent() const { return _parent.get(); }
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/** Add operation to end of OperationQueue, this will be
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* executed by the graphics thread once this operation gets to the head of the queue.*/
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void add(GraphicsOperation* operation, bool waitForCompletion=false);
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void add(Operation* operation, bool waitForCompletion=false);
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/** Remove operation from OperationQueue.*/
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void remove(GraphicsOperation* operation);
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void remove(Operation* operation);
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/** Remove named operation from OperationQueue.*/
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void remove(const std::string& name);
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@@ -127,7 +132,7 @@ class OSG_EXPORT GraphicsThread : public Referenced, public OpenThreads::Thread
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void removeAllOperations();
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/** Get the operation currently being run.*/
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osg::ref_ptr<GraphicsOperation> getCurrentOperation() { return _currentOperation; }
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osg::ref_ptr<Operation> getCurrentOperation() { return _currentOperation; }
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/** Run does the graphics thread run loop.*/
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virtual void run();
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@@ -141,34 +146,33 @@ class OSG_EXPORT GraphicsThread : public Referenced, public OpenThreads::Thread
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protected:
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virtual ~GraphicsThread();
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virtual ~OperationsThread();
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friend class GraphicsContext;
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GraphicsContext* _graphicsContext;
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observer_ptr<Object> _parent;
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typedef std::list< ref_ptr<GraphicsOperation> > OperationQueue;
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typedef std::list< ref_ptr<Operation> > OperationQueue;
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bool _done;
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OpenThreads::Mutex _operationsMutex;
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osg::ref_ptr<osg::Block> _operationsBlock;
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OperationQueue _operations;
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osg::ref_ptr<GraphicsOperation> _currentOperation;
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osg::ref_ptr<Operation> _currentOperation;
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};
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/** SwapBufferOperation calls swap buffers on the GraphicsContext.*/
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struct OSG_EXPORT SwapBuffersOperation : public GraphicsOperation
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struct OSG_EXPORT SwapBuffersOperation : public Operation
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{
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SwapBuffersOperation():
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GraphicsOperation("SwapBuffers",true) {}
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Operation("SwapBuffers",true) {}
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virtual void operator () (GraphicsContext* context);
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virtual void operator () (Object* context);
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};
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/** BarrierOperation allows one to syncronize multiple GraphicsThreads with each other.*/
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struct OSG_EXPORT BarrierOperation : public GraphicsOperation, public OpenThreads::Barrier
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struct OSG_EXPORT BarrierOperation : public Operation, public OpenThreads::Barrier
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{
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enum PreBlockOp
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{
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@@ -178,27 +182,27 @@ struct OSG_EXPORT BarrierOperation : public GraphicsOperation, public OpenThread
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};
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BarrierOperation(int numThreads, PreBlockOp op=NO_OPERATION):
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GraphicsOperation("Barrier", true),
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Operation("Barrier", true),
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OpenThreads::Barrier(numThreads),
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_preBlockOp(op) {}
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virtual void release();
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virtual void operator () (GraphicsContext* context);
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virtual void operator () (Object* context);
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PreBlockOp _preBlockOp;
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};
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/** ReleaseContext_Block_MakeCurrentOperation releases the context for another thread to aquire,
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* then blocks waiting for context to be released, once the block is release the context is re-aqquired.*/
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struct OSG_EXPORT ReleaseContext_Block_MakeCurrentOperation : public GraphicsOperation, public Block
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struct OSG_EXPORT ReleaseContext_Block_MakeCurrentOperation : public Operation, public Block
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{
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ReleaseContext_Block_MakeCurrentOperation():
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GraphicsOperation("ReleaseContext_Block_MakeCurrent", false) {}
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Operation("ReleaseContext_Block_MakeCurrent", false) {}
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virtual void release();
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virtual void operator () (GraphicsContext* context);
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virtual void operator () (Object* context);
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};
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}
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@@ -140,10 +140,10 @@ class OSGVIEWER_EXPORT CompositeViewer : public osg::Referenced
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/** Set the graphics operation to call on realization of the viewers graphics windows.*/
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void setRealizeOperation(osg::GraphicsOperation* op) { _realizeOperation = op; }
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void setRealizeOperation(osg::Operation* op) { _realizeOperation = op; }
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/** Get the graphics operation to call on realization of the viewers graphics windows.*/
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osg::GraphicsOperation* getRealizeOperation() { return _realizeOperation.get(); }
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osg::Operation* getRealizeOperation() { return _realizeOperation.get(); }
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/** Stop any threads begin run by viewer.*/
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void stopThreading();
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@@ -151,7 +151,7 @@ class OSGVIEWER_EXPORT CompositeViewer : public osg::Referenced
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/** Start any threads required by the viewer, as per viewers ThreadingModel.*/
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void startThreading();
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/** Set up the GraphicsOperations to render the various viewer cameras on the viewers graphics windows.*/
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/** Set up the Operations to render the various viewer cameras on the viewers graphics windows.*/
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void setUpRenderingSupport();
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@@ -191,7 +191,7 @@ class OSGVIEWER_EXPORT CompositeViewer : public osg::Referenced
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osg::ref_ptr<osgGA::EventQueue> _eventQueue;
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osg::ref_ptr<osgGA::EventVisitor> _eventVisitor;
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osg::ref_ptr<osg::GraphicsOperation> _realizeOperation;
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osg::ref_ptr<osg::Operation> _realizeOperation;
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};
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@@ -134,10 +134,10 @@ class OSGVIEWER_EXPORT Viewer : public osgViewer::View
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void getCameras(Cameras& cameras, bool onlyActive=true);
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/** Set the graphics operation to call on realization of the viewers graphics windows.*/
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void setRealizeOperation(osg::GraphicsOperation* op) { _realizeOperation = op; }
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void setRealizeOperation(osg::Operation* op) { _realizeOperation = op; }
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/** Get the graphics operation to call on realization of the viewers graphics windows.*/
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osg::GraphicsOperation* getRealizeOperation() { return _realizeOperation.get(); }
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osg::Operation* getRealizeOperation() { return _realizeOperation.get(); }
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/** Stop any threads begin run by viewer.*/
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void stopThreading();
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@@ -145,7 +145,7 @@ class OSGVIEWER_EXPORT Viewer : public osgViewer::View
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/** Start any threads required by the viewer, as per viewers ThreadingModel.*/
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void startThreading();
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/** Set up the GraphicsOperations to render the various viewer cameras on the viewers graphics windows.*/
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/** Set up the Operations to render the various viewer cameras on the viewers graphics windows.*/
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void setUpRenderingSupport();
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protected:
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@@ -182,7 +182,7 @@ class OSGVIEWER_EXPORT Viewer : public osgViewer::View
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osg::ref_ptr<osgGA::EventVisitor> _eventVisitor;
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osg::ref_ptr<osg::GraphicsOperation> _realizeOperation;
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osg::ref_ptr<osg::Operation> _realizeOperation;
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};
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