Convert GraphicsThread/GraphicsOperation to more generic OperationsThread/Operation.
This paves the way to running cull traversals in seperate threads. Updated wrappers
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@@ -21,7 +21,7 @@
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osgProducer::GraphicsContextImplementation)
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgProducer::GraphicsContextImplementation)
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I_BaseType(osg::GraphicsContext);
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I_Constructor1(IN, osg::GraphicsContext::Traits *, traits,
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____GraphicsContextImplementation__Traits_P1,
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