Convert GraphicsThread/GraphicsOperation to more generic OperationsThread/Operation.
This paves the way to running cull traversals in seperate threads. Updated wrappers
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@@ -31,7 +31,8 @@
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BEGIN_OBJECT_REFLECTOR(osgViewer::EndOfDynamicDrawBlock)
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I_BaseType(osg::State::DynamicObjectRenderingCompletedCallback);
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I_Constructor0(____EndOfDynamicDrawBlock,
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I_Constructor1(IN, unsigned, int,
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____EndOfDynamicDrawBlock__unsigned,
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"",
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"");
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I_Method1(void, completed, IN, osg::State *, state,
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@@ -42,14 +43,21 @@ BEGIN_OBJECT_REFLECTOR(osgViewer::EndOfDynamicDrawBlock)
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__void__block,
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"",
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"");
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I_Method0(void, reset,
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__void__reset,
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"",
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"");
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I_Method0(void, release,
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__void__release,
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"",
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"");
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I_Method1(void, set, IN, unsigned int, blockCount,
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__void__set__unsigned_int,
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I_Method1(void, setNumOfBlocks, IN, unsigned int, blockCount,
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__void__setNumOfBlocks__unsigned_int,
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"",
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"");
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I_SimpleProperty(unsigned int, NumOfBlocks,
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0,
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__void__setNumOfBlocks__unsigned_int);
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END_REFLECTOR
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TYPE_NAME_ALIAS(std::list< osg::ref_ptr< osgGA::GUIEventHandler > >, osgViewer::View::EventHandlers);
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