Added osgFX::MultiTextureControl node for managing blending between
different texture layers.
This commit is contained in:
178
src/osgFX/MultiTextureControl.cpp
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178
src/osgFX/MultiTextureControl.cpp
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/TexEnv>
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#include <osg/TexEnvCombine>
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#include <osgFX/MultiTextureControl>
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using namespace osgFX;
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MultiTextureControl::MultiTextureControl()
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{
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}
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MultiTextureControl::MultiTextureControl(const MultiTextureControl& copy, const osg::CopyOp& copyop):
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Group(copy,copyop),
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_textureWeightList(copy._textureWeightList)
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{
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updateStateSet();
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}
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void MultiTextureControl::setTextureWeight(unsigned int unit, float weight)
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{
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if (unit >= _textureWeightList.size())
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{
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_textureWeightList.resize(unit+1,0.0f);
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}
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_textureWeightList[unit] = weight;
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updateStateSet();
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}
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void MultiTextureControl::updateStateSet()
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{
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osg::StateSet* stateset = getOrCreateStateSet();
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stateset->clear();
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if (_textureWeightList.size()==1)
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{
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osg::TexEnv* texenv = new osg::TexEnv(osg::TexEnv::MODULATE);
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stateset->setTextureAttribute(0, texenv);
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}
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if (_textureWeightList.size()==2)
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{
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{
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osg::TexEnvCombine* texenv = new osg::TexEnvCombine;
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texenv->setCombine_RGB(osg::TexEnvCombine::INTERPOLATE);
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texenv->setSource0_RGB(osg::TexEnvCombine::TEXTURE0+0);
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texenv->setOperand0_RGB(osg::TexEnvCombine::SRC_COLOR);
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texenv->setSource1_RGB(osg::TexEnvCombine::TEXTURE0+1);
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texenv->setOperand1_RGB(osg::TexEnvCombine::SRC_COLOR);
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texenv->setSource2_RGB(osg::TexEnvCombine::CONSTANT);
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texenv->setOperand2_RGB(osg::TexEnvCombine::SRC_COLOR);
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float r = _textureWeightList[0]/(_textureWeightList[0]+_textureWeightList[1]);
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texenv->setConstantColor(osg::Vec4(r,r,r,r));
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stateset->setTextureAttribute(0, texenv);
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}
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{
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osg::TexEnvCombine* texenv = new osg::TexEnvCombine;
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texenv->setCombine_RGB(osg::TexEnvCombine::MODULATE);
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texenv->setSource0_RGB(osg::TexEnvCombine::PREVIOUS);
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texenv->setOperand0_RGB(osg::TexEnvCombine::SRC_COLOR);
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texenv->setSource1_RGB(osg::TexEnvCombine::PRIMARY_COLOR);
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texenv->setOperand1_RGB(osg::TexEnvCombine::SRC_COLOR);
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stateset->setTextureAttribute(1, texenv);
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}
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}
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if (_textureWeightList.size()==3)
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{
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float b = (_textureWeightList[0]+_textureWeightList[1])/(_textureWeightList[0]+_textureWeightList[1]+_textureWeightList[2]);
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float a = _textureWeightList[0]/(_textureWeightList[0]+_textureWeightList[1]);
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{
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osg::TexEnvCombine* texenv = new osg::TexEnvCombine;
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texenv->setCombine_RGB(osg::TexEnvCombine::INTERPOLATE);
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texenv->setSource0_RGB(osg::TexEnvCombine::TEXTURE0+0);
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texenv->setOperand0_RGB(osg::TexEnvCombine::SRC_COLOR);
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texenv->setSource1_RGB(osg::TexEnvCombine::TEXTURE0+1);
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texenv->setOperand1_RGB(osg::TexEnvCombine::SRC_COLOR);
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texenv->setSource2_RGB(osg::TexEnvCombine::CONSTANT);
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texenv->setOperand2_RGB(osg::TexEnvCombine::SRC_COLOR);
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texenv->setConstantColor(osg::Vec4(a,a,a,a));
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stateset->setTextureAttribute(0, texenv);
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}
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{
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osg::TexEnvCombine* texenv = new osg::TexEnvCombine;
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texenv->setCombine_RGB(osg::TexEnvCombine::INTERPOLATE);
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texenv->setSource0_RGB(osg::TexEnvCombine::PREVIOUS);
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texenv->setOperand0_RGB(osg::TexEnvCombine::SRC_COLOR);
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texenv->setSource1_RGB(osg::TexEnvCombine::TEXTURE0+2);
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texenv->setOperand1_RGB(osg::TexEnvCombine::SRC_COLOR);
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texenv->setSource2_RGB(osg::TexEnvCombine::CONSTANT);
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texenv->setOperand2_RGB(osg::TexEnvCombine::SRC_COLOR);
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texenv->setConstantColor(osg::Vec4(b,b,b,b));
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stateset->setTextureAttribute(1, texenv);
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}
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{
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osg::TexEnvCombine* texenv = new osg::TexEnvCombine;
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texenv->setCombine_RGB(osg::TexEnvCombine::MODULATE);
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texenv->setSource0_RGB(osg::TexEnvCombine::PREVIOUS);
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texenv->setOperand0_RGB(osg::TexEnvCombine::SRC_COLOR);
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texenv->setSource1_RGB(osg::TexEnvCombine::PRIMARY_COLOR);
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texenv->setOperand1_RGB(osg::TexEnvCombine::SRC_COLOR);
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stateset->setTextureAttribute(2, texenv);
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}
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}
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/*
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bool firstActiveTextureUnit = true;
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for(unsigned int unit = 0;
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unit < _textureWeightList.size();
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++unit)
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{
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float r = _textureWeightList[unit];
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if (r==0.0f)
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{
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stateset->setTextureMode(unit, GL_TEXTURE_2D, osg::StateAttribute::OFF);
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}
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else
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{
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stateset->setTextureMode(unit, GL_TEXTURE_2D, osg::StateAttribute::ON);
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if (firstActiveTextureUnit)
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{
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stateset->setTextureAttribute(unit, new osg::TexEnv);
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firstActiveTextureUnit = false;
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}
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else
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{
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osg::TexEnvCombine* texenv = new osg::TexEnvCombine;
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texenv->setCombine_RGB(osg::TexEnvCombine::INTERPOLATE);
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texenv->setSource0_RGB(osg::TexEnvCombine::PREVIOUS);
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texenv->setOperand0_RGB(osg::TexEnvCombine::SRC_COLOR);
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texenv->setSource1_RGB(osg::TexEnvCombine::TEXTURE);
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texenv->setOperand1_RGB(osg::TexEnvCombine::SRC_COLOR);
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texenv->setSource2_RGB(osg::TexEnvCombine::CONSTANT);
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texenv->setOperand2_RGB(osg::TexEnvCombine::SRC_COLOR);
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texenv->setConstantColor(osg::Vec4(r,r,r,r));
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stateset->setTextureAttribute(unit, texenv);
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}
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}
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}
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*/
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}
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