Added osgFX::MultiTextureControl node for managing blending between

different texture layers.
This commit is contained in:
Robert Osfield
2005-03-09 16:54:10 +00:00
parent 8dc1be6707
commit 6a103aa413
18 changed files with 593 additions and 333 deletions

View File

@@ -61,6 +61,8 @@
#include "MultiSwitch.h"
#include "VisibilityGroup.h"
#include "MultiTextureControl.h"
#include "Geometry.h"
#include "ShapeDrawable.h"
#include "Shape.h"
@@ -952,6 +954,10 @@ osg::Node* DataInputStream::readNode()
node = new osgSim::LightPointNode();
((ive::LightPointNode*)(node))->read(this);
}
else if(nodeTypeID== IVEMULTITEXTURECONTROL){
node = new osgFX::MultiTextureControl();
((ive::MultiTextureControl*)(node))->read(this);
}
else{
throw Exception("Unknown node identification in DataInputStream::readNode()");
}

View File

@@ -63,6 +63,8 @@
#include "MultiSwitch.h"
#include "VisibilityGroup.h"
#include "MultiTextureControl.h"
#include "Geometry.h"
#include "ShapeDrawable.h"
@@ -733,6 +735,9 @@ void DataOutputStream::writeNode(const osg::Node* node)
else if(dynamic_cast<const osgSim::LightPointNode*>(node)){
((ive::LightPointNode*)(node))->write(this);
}
else if(dynamic_cast<const osgFX::MultiTextureControl*>(node)){
((ive::MultiTextureControl*)(node))->write(this);
}
else
throw Exception("Unknown node in Group::write()");

View File

@@ -47,6 +47,7 @@ CXXFILES =\
Material.cpp\
MatrixTransform.cpp\
MultiSwitch.cpp\
MultiTextureControl.cpp\
Node.cpp\
Object.cpp\
OccluderNode.cpp\
@@ -77,7 +78,7 @@ CXXFILES =\
VertexProgram.cpp\
VisibilityGroup.cpp\
LIBS += -losgSim -losgText $(OSG_LIBS) $(OTHER_LIBS)
LIBS += -losgFX -losgSim -losgText $(OSG_LIBS) $(OTHER_LIBS)
TARGET_BASENAME = ive
include $(TOPDIR)/Make/cygwin_plugin_def

View File

@@ -0,0 +1,70 @@
/**********************************************************************
*
* FILE: MultiTextureControl.cpp
*
* DESCRIPTION: Read/Write osg::MultiTextureControl in binary format to disk.
*
* CREATED BY: Auto generated by iveGenerate
* and later modified by Rune Schmidt Jensen.
*
* HISTORY: Created 24.3.2003
*
* Copyright 2003 VR-C
**********************************************************************/
#include "Exception.h"
#include "MultiTextureControl.h"
#include "Group.h"
using namespace ive;
void MultiTextureControl::write(DataOutputStream* out){
// Write MultiTextureControl's identification.
out->writeInt(IVEMULTITEXTURECONTROL);
// If the osg class is inherited by any other class we should also write this to file.
osg::Group* group = dynamic_cast<osg::Group*>(this);
if(group){
((ive::Group*)(group))->write(out);
}
else
throw Exception("MultiTextureControl::write(): Could not cast this osg::MultiTextureControl to an osg::Group.");
// Write MultiTextureControl's properties.
// Write rangelist
unsigned int size = getNumTextureWeights();
out->writeUInt(size);
for(unsigned int i=0;i<size;i++){
out->writeFloat(getTextureWeight(i));
}
}
void MultiTextureControl::read(DataInputStream* in){
// Peek on MultiTextureControl's identification.
int id = in->peekInt();
if(id == IVEMULTITEXTURECONTROL){
// Read MultiTextureControl's identification.
id = in->readInt();
// If the osg class is inherited by any other class we should also read this from file.
osg::Group* group = dynamic_cast<osg::Group*>(this);
if(group){
((ive::Group*)(group))->read(in);
}
else
throw Exception("MultiTextureControl::read(): Could not cast this osg::MultiTextureControl to an osg::Group.");
// Read MultiTextureControl's properties
// Read rangelist
unsigned int size = in->readUInt();
for(unsigned int i=0;i<size;i++)
{
float value = in->readFloat();
setTextureWeight(i, value);
}
}
else{
throw Exception("MultiTextureControl::read(): Expected MultiTextureControl identification.");
}
}

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@@ -0,0 +1,15 @@
#ifndef IVE_MULTITEXTYRECONTROL
#define IVE_MULTITEXTYRECONTROL 1
#include <osgFX/MultiTextureControl>
#include "ReadWrite.h"
namespace ive{
class MultiTextureControl : public osgFX::MultiTextureControl, public ReadWrite {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);
};
}
#endif

View File

@@ -96,8 +96,13 @@ namespace ive {
#define IVELIGHTPOINTNODE 0x00100007
#define IVEMULTISWITCH 0x00100008
#define IVEVISIBILITYGROUP 0x00100009
#define IVEDIRECTIONALSECTOR 0x0010000A
#define IVEVISIBILITYGROUP 0x00100009
#define IVEDIRECTIONALSECTOR 0x0010000A
// osgFX classes
#define IVEMULTITEXTURECONTROL 0x01000001
class ReadWrite{

View File

@@ -5,6 +5,7 @@ CXXFILES =\
IO_AnisotropicLighting.cpp\
IO_BumpMapping.cpp\
IO_Cartoon.cpp\
IO_MultiTextureControl.cpp\
IO_Scribe.cpp\
IO_SpecularHighlights.cpp\
IO_Effect.cpp\

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@@ -0,0 +1,79 @@
#include <osgFX/MultiTextureControl>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
bool MultiTextureControl_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool MultiTextureControl_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
osgDB::RegisterDotOsgWrapperProxy MultiTextureControl_Proxy
(
new osgFX::MultiTextureControl,
"osgFX::MultiTextureControl",
"Object Node osgFX::MultiTextureControl Group",
MultiTextureControl_readLocalData,
MultiTextureControl_writeLocalData
);
bool MultiTextureControl_readLocalData(osg::Object &obj, osgDB::Input &fr)
{
osgFX::MultiTextureControl &mtc = static_cast<osgFX::MultiTextureControl &>(obj);
bool iteratorAdvanced = false;
bool matchFirst = false;
if ((matchFirst=fr.matchSequence("TextureWeights {")) || fr.matchSequence("TextureWeights %i {"))
{
// set up coordinates.
int entry = fr[0].getNoNestedBrackets();
if (matchFirst)
{
fr += 2;
}
else
{
fr += 3;
}
float weight=0.0f;
unsigned int i=0;
while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
{
if (fr[0].getFloat(weight))
{
mtc.setTextureWeight(i,weight);
++fr;
++i;
}
else
{
++fr;
}
}
iteratorAdvanced = true;
++fr;
}
return iteratorAdvanced;
}
bool MultiTextureControl_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
{
const osgFX::MultiTextureControl &mtc = static_cast<const osgFX::MultiTextureControl &>(obj);
fw.indent() << "TextureWeights "<<mtc.getNumTextureWeights()<<" {"<< std::endl;
fw.moveIn();
for(unsigned int i=0; i<mtc.getNumTextureWeights();++i)
{
fw.indent() << mtc.getTextureWeight(i)<<std::endl;
}
fw.moveOut();
fw.indent() << "}"<< std::endl;
return true;
}