Added osgFX::MultiTextureControl node for managing blending between
different texture layers.
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@@ -63,6 +63,8 @@
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#include "MultiSwitch.h"
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#include "VisibilityGroup.h"
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#include "MultiTextureControl.h"
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#include "Geometry.h"
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#include "ShapeDrawable.h"
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@@ -733,6 +735,9 @@ void DataOutputStream::writeNode(const osg::Node* node)
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else if(dynamic_cast<const osgSim::LightPointNode*>(node)){
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((ive::LightPointNode*)(node))->write(this);
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}
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else if(dynamic_cast<const osgFX::MultiTextureControl*>(node)){
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((ive::MultiTextureControl*)(node))->write(this);
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}
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else
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throw Exception("Unknown node in Group::write()");
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