Added osgFX::MultiTextureControl node for managing blending between

different texture layers.
This commit is contained in:
Robert Osfield
2005-03-09 16:54:10 +00:00
parent 8dc1be6707
commit 6a103aa413
18 changed files with 593 additions and 333 deletions

View File

@@ -63,6 +63,8 @@
#include "MultiSwitch.h"
#include "VisibilityGroup.h"
#include "MultiTextureControl.h"
#include "Geometry.h"
#include "ShapeDrawable.h"
@@ -733,6 +735,9 @@ void DataOutputStream::writeNode(const osg::Node* node)
else if(dynamic_cast<const osgSim::LightPointNode*>(node)){
((ive::LightPointNode*)(node))->write(this);
}
else if(dynamic_cast<const osgFX::MultiTextureControl*>(node)){
((ive::MultiTextureControl*)(node))->write(this);
}
else
throw Exception("Unknown node in Group::write()");