Added osgFX::MultiTextureControl node for managing blending between
different texture layers.
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15
src/osgPlugins/ive/MultiTextureControl.h
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15
src/osgPlugins/ive/MultiTextureControl.h
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#ifndef IVE_MULTITEXTYRECONTROL
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#define IVE_MULTITEXTYRECONTROL 1
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#include <osgFX/MultiTextureControl>
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#include "ReadWrite.h"
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namespace ive{
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class MultiTextureControl : public osgFX::MultiTextureControl, public ReadWrite {
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public:
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void write(DataOutputStream* out);
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void read(DataInputStream* in);
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};
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}
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#endif
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