Refactored osg::Geometry::drawImplementation(..) to use new osg::ArrayDispatchers that encapsulate the task
of dispatch osg::Array data as OpenGL attributes.
This commit is contained in:
521
src/osg/ArrayDispatchers.cpp
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521
src/osg/ArrayDispatchers.cpp
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@@ -0,0 +1,521 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/ArrayDispatchers>
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#include <osg/State>
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#include <osg/Drawable>
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#include <osg/Notify>
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#include <osg/io_utils>
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namespace osg
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{
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template<typename T>
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class TemplateAttributeDispatch : public AttributeDispatch
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{
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public:
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typedef void (APIENTRY * F) (const T*);
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TemplateAttributeDispatch(F functionPtr, unsigned int stride):
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_functionPtr(functionPtr), _stride(stride), _array(0) {}
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virtual void assign(const GLvoid* array, const IndexArray*)
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{
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_array = reinterpret_cast<const T*>(array);
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}
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virtual void operator () (unsigned int pos)
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{
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_functionPtr(&(_array[pos*_stride]));
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}
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F _functionPtr;
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unsigned int _stride;
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const T* _array;
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};
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template<typename T>
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class TemplateAttributeWithIndicesDispatch : public AttributeDispatch
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{
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public:
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typedef void (APIENTRY * F) (const T*);
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TemplateAttributeWithIndicesDispatch(F functionPtr, unsigned int stride):
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_functionPtr(functionPtr), _stride(stride), _array(0), _indices(0) {}
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virtual void assign(const GLvoid* array, const IndexArray* indices)
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{
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_array = reinterpret_cast<const T*>(array);
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_indices = indices;
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}
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virtual void operator () (unsigned int pos)
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{
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_functionPtr(&(_array[_indices->index(pos) * _stride]));
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}
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F _functionPtr;
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unsigned int _stride;
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const T* _array;
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const IndexArray* _indices;
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};
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template<typename T>
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class TemplateBeginEndAttributeDispatch : public AttributeDispatch
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{
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public:
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typedef void (GLBeginEndAdapter::*F) (const T*);
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TemplateBeginEndAttributeDispatch(GLBeginEndAdapter* glBeginEndAdapter, F functionPtr, unsigned int stride):
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_glBeginEndAdapter(glBeginEndAdapter),
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_functionPtr(functionPtr), _stride(stride), _array(0) {}
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virtual void assign(const GLvoid* array, const IndexArray*)
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{
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_array = reinterpret_cast<const T*>(array);
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}
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virtual void operator () (unsigned int pos)
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{
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(_glBeginEndAdapter->*_functionPtr)(&(_array[pos*_stride]));
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}
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GLBeginEndAdapter* _glBeginEndAdapter;
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F _functionPtr;
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unsigned int _stride;
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const T* _array;
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};
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template<typename T>
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class TemplateBeginEndAttributeWithIndicesDispatch : public AttributeDispatch
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{
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public:
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typedef void (GLBeginEndAdapter::*F) (const T*);
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TemplateBeginEndAttributeWithIndicesDispatch(GLBeginEndAdapter* glBeginEndAdapter, F functionPtr, unsigned int stride):
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_glBeginEndAdapter(glBeginEndAdapter),
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_functionPtr(functionPtr), _stride(stride), _array(0), _indices(0) {}
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virtual void assign(const GLvoid* array, const IndexArray* indices)
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{
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_array = reinterpret_cast<const T*>(array);
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_indices = indices;
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}
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virtual void operator () (unsigned int pos)
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{
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(_glBeginEndAdapter->*_functionPtr)(&(_array[_indices->index(pos) * _stride]));
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}
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GLBeginEndAdapter* _glBeginEndAdapter;
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F _functionPtr;
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unsigned int _stride;
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const T* _array;
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const IndexArray* _indices;
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};
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template<typename I, typename T>
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class TemplateTargetAttributeDispatch : public AttributeDispatch
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{
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public:
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typedef void (APIENTRY * F) (I, const T*);
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TemplateTargetAttributeDispatch(I target, F functionPtr, unsigned int stride):
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_functionPtr(functionPtr), _target(target), _stride(stride), _array(0) {}
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virtual void assign(const GLvoid* array, const IndexArray*)
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{
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_array = reinterpret_cast<const T*>(array);
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}
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virtual void operator () (unsigned int pos)
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{
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_functionPtr(_target, &(_array[pos * _stride]));
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}
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GLBeginEndAdapter* _glBeginEndAdapter;
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F _functionPtr;
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I _target;
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unsigned int _stride;
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const T* _array;
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};
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template<typename I, typename T>
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class TemplateTargetAttributeWithIndicesDispatch : public AttributeDispatch
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{
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public:
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typedef void (APIENTRY * F) (I, const T*);
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TemplateTargetAttributeWithIndicesDispatch(I target, F functionPtr, unsigned int stride):
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_functionPtr(functionPtr), _target(target), _stride(stride), _array(0), _indices(0) {}
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virtual void assign(const GLvoid* array, const IndexArray* indices)
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{
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_array = reinterpret_cast<const T*>(array);
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_indices = indices;
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}
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virtual void operator () (unsigned int pos)
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{
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_functionPtr(_target, &(_array[_indices->index(pos) * _stride]));
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}
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F _functionPtr;
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I _target;
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unsigned int _stride;
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const T* _array;
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const IndexArray* _indices;
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};
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template<typename I, typename T>
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class TemplateBeginEndTargetAttributeDispatch : public AttributeDispatch
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{
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public:
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typedef void (GLBeginEndAdapter::*F) (I, const T*);
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TemplateBeginEndTargetAttributeDispatch(GLBeginEndAdapter* glBeginEndAdapter, I target, F functionPtr, unsigned int stride):
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_glBeginEndAdapter(glBeginEndAdapter),
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_functionPtr(functionPtr), _target(target), _stride(stride), _array(0) {}
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virtual void assign(const GLvoid* array, const IndexArray*)
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{
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_array = reinterpret_cast<const T*>(array);
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}
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virtual void operator () (unsigned int pos)
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{
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(_glBeginEndAdapter->*_functionPtr)(_target, &(_array[pos * _stride]));
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}
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GLBeginEndAdapter* _glBeginEndAdapter;
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F _functionPtr;
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I _target;
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unsigned int _stride;
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const T* _array;
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};
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template<typename I, typename T>
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class TemplateBeginEndTargetAttributeWithIndicesDispatch : public AttributeDispatch
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{
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public:
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typedef void (GLBeginEndAdapter::*F) (I, const T*);
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TemplateBeginEndTargetAttributeWithIndicesDispatch(GLBeginEndAdapter* glBeginEndAdapter, I target, F functionPtr, unsigned int stride):
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_glBeginEndAdapter(glBeginEndAdapter),
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_functionPtr(functionPtr), _target(target), _stride(stride), _array(0), _indices(0) {}
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virtual void assign(const GLvoid* array, const IndexArray* indices)
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{
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_array = reinterpret_cast<const T*>(array);
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_indices = indices;
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}
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virtual void operator () (unsigned int pos)
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{
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(_glBeginEndAdapter->*_functionPtr)(_target, &(_array[_indices->index(pos) * _stride]));
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}
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GLBeginEndAdapter* _glBeginEndAdapter;
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F _functionPtr;
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I _target;
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unsigned int _stride;
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const T* _array;
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const IndexArray* _indices;
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};
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class AttributeDispatchMap
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{
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public:
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AttributeDispatchMap(GLBeginEndAdapter* glBeginEndAdapter):
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_glBeginEndAdapter(glBeginEndAdapter) {}
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template<typename T>
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void assign(Array::Type type, void (APIENTRY *functionPtr) (const T*), unsigned int stride)
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{
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if ((unsigned int)type >= _attributeDispatchList.size()) _attributeDispatchList.resize(type+1);
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_attributeDispatchList[type] = functionPtr ? new TemplateAttributeDispatch<T>(functionPtr, stride) : 0;
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if ((unsigned int)type >= _attributeDispatchWithIndicesList.size()) _attributeDispatchWithIndicesList.resize(type+1);
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_attributeDispatchWithIndicesList[type] = functionPtr ? new TemplateAttributeWithIndicesDispatch<T>(functionPtr, stride) : 0;
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}
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template<typename I, typename T>
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void targetAssign(I target, Array::Type type, void (APIENTRY *functionPtr) (I, const T*), unsigned int stride)
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{
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if ((unsigned int)type >= _attributeDispatchList.size()) _attributeDispatchList.resize(type+1);
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_attributeDispatchList[type] = functionPtr ? new TemplateTargetAttributeDispatch<I,T>(target, functionPtr, stride) : 0;
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if ((unsigned int)type >= _attributeDispatchWithIndicesList.size()) _attributeDispatchWithIndicesList.resize(type+1);
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_attributeDispatchWithIndicesList[type] = functionPtr ? new TemplateTargetAttributeWithIndicesDispatch<I,T>(target, functionPtr, stride) : 0;
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}
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template<typename T>
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void assignGLBeginEnd(Array::Type type, void (GLBeginEndAdapter::*functionPtr) (const T*), unsigned int stride)
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{
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if ((unsigned int)type >= _glBeginEndAttributeDispatchList.size()) _glBeginEndAttributeDispatchList.resize(type+1);
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_glBeginEndAttributeDispatchList[type] = functionPtr ? new TemplateBeginEndAttributeDispatch<T>(_glBeginEndAdapter, functionPtr, stride) : 0;
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if ((unsigned int)type >= _glBeginEndAttributeDispatchWithIndicesList.size()) _glBeginEndAttributeDispatchWithIndicesList.resize(type+1);
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_glBeginEndAttributeDispatchWithIndicesList[type] = functionPtr ? new TemplateBeginEndAttributeWithIndicesDispatch<T>(_glBeginEndAdapter, functionPtr, stride) : 0;
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}
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template<typename I, typename T>
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void targetGLBeginEndAssign(I target, Array::Type type, void (GLBeginEndAdapter::*functionPtr) (I, const T*), unsigned int stride)
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{
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if ((unsigned int)type >= _glBeginEndAttributeDispatchList.size()) _glBeginEndAttributeDispatchList.resize(type+1);
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_glBeginEndAttributeDispatchList[type] = functionPtr ? new TemplateBeginEndTargetAttributeDispatch<I,T>(_glBeginEndAdapter, target, functionPtr, stride) : 0;
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if ((unsigned int)type >= _glBeginEndAttributeDispatchWithIndicesList.size()) _glBeginEndAttributeDispatchWithIndicesList.resize(type+1);
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_glBeginEndAttributeDispatchWithIndicesList[type] = functionPtr ? new TemplateBeginEndTargetAttributeWithIndicesDispatch<I,T>(_glBeginEndAdapter, target, functionPtr, stride) : 0;
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}
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AttributeDispatch* dispatcher(bool useGLBeginEndAdapter, const Array* array, const IndexArray* indices)
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{
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if (!array) return 0;
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Array::Type type = array->getType();
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AttributeDispatch* dispatcher = 0;
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if (useGLBeginEndAdapter)
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{
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if (indices)
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{
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if ((unsigned int)type<_glBeginEndAttributeDispatchWithIndicesList.size())
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{
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dispatcher = _glBeginEndAttributeDispatchWithIndicesList[array->getType()].get();
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}
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}
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else if ((unsigned int)type<_glBeginEndAttributeDispatchList.size())
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{
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dispatcher = _glBeginEndAttributeDispatchList[array->getType()].get();
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}
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}
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else
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{
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if (indices)
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{
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if ((unsigned int)type<_attributeDispatchWithIndicesList.size())
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{
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dispatcher = _attributeDispatchWithIndicesList[array->getType()].get();
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}
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}
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else if ((unsigned int)type<_attributeDispatchList.size())
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{
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dispatcher = _attributeDispatchList[array->getType()].get();
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}
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}
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if (dispatcher)
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{
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dispatcher->assign(array->getDataPointer(), indices);
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return dispatcher;
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}
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else
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{
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return 0;
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}
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}
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typedef std::vector< ref_ptr<AttributeDispatch> > AttributeDispatchList;
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GLBeginEndAdapter* _glBeginEndAdapter;
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AttributeDispatchList _attributeDispatchList;
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AttributeDispatchList _attributeDispatchWithIndicesList;
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AttributeDispatchList _glBeginEndAttributeDispatchList;
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AttributeDispatchList _glBeginEndAttributeDispatchWithIndicesList;
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};
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ArrayDispatchers::ArrayDispatchers(osg::State& state):
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_state(&state),
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_vertexDispatchers(new AttributeDispatchMap(&(_state->getGLBeginEndAdapter()))),
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_normalDispatchers(new AttributeDispatchMap(&(_state->getGLBeginEndAdapter()))),
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_colorDispatchers(new AttributeDispatchMap(&(_state->getGLBeginEndAdapter()))),
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_secondaryColorDispatchers(new AttributeDispatchMap(&(_state->getGLBeginEndAdapter()))),
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_fogCoordDispatchers(new AttributeDispatchMap(&(_state->getGLBeginEndAdapter())))
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{
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Drawable::Extensions* extensions = Drawable::getExtensions(state.getContextID(),true);
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_glBeginEndAdapter = &(_state->getGLBeginEndAdapter());
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_useGLBeginEndAdapter = false;
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_vertexDispatchers->assign<GLfloat>(Array::Vec2ArrayType, glVertex2fv, 2);
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_vertexDispatchers->assign<GLfloat>(Array::Vec3ArrayType, glVertex3fv, 3);
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_vertexDispatchers->assign<GLdouble>(Array::Vec2dArrayType, glVertex2dv, 2);
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_vertexDispatchers->assign<GLdouble>(Array::Vec3dArrayType, glVertex3dv, 3);
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_vertexDispatchers->assignGLBeginEnd<GLfloat>(Array::Vec3ArrayType, &GLBeginEndAdapter::Vertex3fv, 3);
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_normalDispatchers->assign<GLbyte>(Array::Vec3bArrayType, glNormal3bv, 3);
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_normalDispatchers->assign<GLshort>(Array::Vec3sArrayType, glNormal3sv, 3);
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_normalDispatchers->assign<GLfloat>(Array::Vec3ArrayType, glNormal3fv, 3);
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_normalDispatchers->assign<GLdouble>(Array::Vec3dArrayType, glNormal3dv, 3);
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_normalDispatchers->assignGLBeginEnd<GLfloat>(Array::Vec3ArrayType, &GLBeginEndAdapter::Normal3fv, 3);
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_colorDispatchers->assign<GLfloat>(Array::Vec3ArrayType, glColor3fv, 3);
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_colorDispatchers->assign<GLfloat>(Array::Vec4ArrayType, glColor4fv, 4);
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_colorDispatchers->assign<GLdouble>(Array::Vec3dArrayType, glColor3dv, 3);
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_colorDispatchers->assign<GLdouble>(Array::Vec4dArrayType, glColor4dv, 4);
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_colorDispatchers->assignGLBeginEnd<GLfloat>(Array::Vec4ArrayType, &GLBeginEndAdapter::Color4fv, 4);
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_secondaryColorDispatchers->assign<GLfloat>(Array::Vec3ArrayType, extensions->_glSecondaryColor3fv, 3);
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_fogCoordDispatchers->assign<GLfloat>(Array::FloatArrayType, extensions->_glFogCoordfv, 1);
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}
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ArrayDispatchers::~ArrayDispatchers()
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{
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}
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AttributeDispatch* ArrayDispatchers::vertexDispatcher(Array* array, IndexArray* indices) { return _vertexDispatchers->dispatcher(_useGLBeginEndAdapter, array, indices); }
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AttributeDispatch* ArrayDispatchers::normalDispatcher(Array* array, IndexArray* indices) { return _normalDispatchers->dispatcher(_useGLBeginEndAdapter, array, indices); }
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AttributeDispatch* ArrayDispatchers::colorDispatcher(Array* array, IndexArray* indices) { return _colorDispatchers->dispatcher(_useGLBeginEndAdapter, array, indices); }
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AttributeDispatch* ArrayDispatchers::secondaryColorDispatcher(Array* array, IndexArray* indices) { return _secondaryColorDispatchers->dispatcher(_useGLBeginEndAdapter, array, indices); }
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AttributeDispatch* ArrayDispatchers::fogCoordDispatcher(Array* array, IndexArray* indices) { return _fogCoordDispatchers->dispatcher(_useGLBeginEndAdapter, array, indices); }
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AttributeDispatch* ArrayDispatchers::texCoordDispatcher(unsigned int unit, Array* array, IndexArray* indices)
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{
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if (unit>=_texCoordDispatchers.size()) assignTexCoordDispatchers(unit);
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return _texCoordDispatchers[unit]->dispatcher(_useGLBeginEndAdapter, array, indices);
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}
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AttributeDispatch* ArrayDispatchers::vertexAttribDispatcher(unsigned int unit, Array* array, IndexArray* indices)
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{
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if (unit>=_vertexAttribDispatchers.size()) assignVertexAttribDispatchers(unit);
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return _vertexAttribDispatchers[unit]->dispatcher(_useGLBeginEndAdapter, array, indices);
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}
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void ArrayDispatchers::assignTexCoordDispatchers(unsigned int unit)
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{
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Drawable::Extensions* extensions = Drawable::getExtensions(_state->getContextID(),true);
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for(unsigned int i=_texCoordDispatchers.size(); i<=unit; ++i)
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{
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_texCoordDispatchers.push_back(new AttributeDispatchMap(_glBeginEndAdapter));
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AttributeDispatchMap& texCoordDispatcher = *_texCoordDispatchers[i];
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if (i==0)
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{
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texCoordDispatcher.assign<GLfloat>(Array::FloatArrayType, glTexCoord1fv, 1);
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texCoordDispatcher.assign<GLfloat>(Array::Vec2ArrayType, glTexCoord2fv, 2);
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texCoordDispatcher.assign<GLfloat>(Array::Vec3ArrayType, glTexCoord3fv, 3);
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texCoordDispatcher.assign<GLfloat>(Array::Vec4ArrayType, glTexCoord4fv, 4);
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texCoordDispatcher.assignGLBeginEnd<GLfloat>(Array::FloatArrayType, &GLBeginEndAdapter::TexCoord1fv, 3);
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texCoordDispatcher.assignGLBeginEnd<GLfloat>(Array::Vec2ArrayType, &GLBeginEndAdapter::TexCoord2fv, 3);
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texCoordDispatcher.assignGLBeginEnd<GLfloat>(Array::Vec3ArrayType, &GLBeginEndAdapter::TexCoord3fv, 3);
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texCoordDispatcher.assignGLBeginEnd<GLfloat>(Array::Vec4ArrayType, &GLBeginEndAdapter::TexCoord4fv, 4);
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}
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else
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{
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texCoordDispatcher.targetAssign<GLenum, GLfloat>((GLenum)(GL_TEXTURE0+i), Array::FloatArrayType, extensions->_glMultiTexCoord1fv, 1);
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texCoordDispatcher.targetAssign<GLenum, GLfloat>((GLenum)(GL_TEXTURE0+i), Array::Vec2ArrayType, extensions->_glMultiTexCoord2fv, 2);
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||||
texCoordDispatcher.targetAssign<GLenum, GLfloat>((GLenum)(GL_TEXTURE0+i), Array::Vec3ArrayType, extensions->_glMultiTexCoord3fv, 3);
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||||
texCoordDispatcher.targetAssign<GLenum, GLfloat>((GLenum)(GL_TEXTURE0+i), Array::Vec4ArrayType, extensions->_glMultiTexCoord4fv, 4);
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||||
texCoordDispatcher.targetGLBeginEndAssign<GLenum, GLfloat>((GLenum)(GL_TEXTURE0+i), Array::FloatArrayType, &GLBeginEndAdapter::MultiTexCoord1fv, 1);
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||||
texCoordDispatcher.targetGLBeginEndAssign<GLenum, GLfloat>((GLenum)(GL_TEXTURE0+i), Array::Vec2ArrayType, &GLBeginEndAdapter::MultiTexCoord2fv, 2);
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||||
texCoordDispatcher.targetGLBeginEndAssign<GLenum, GLfloat>((GLenum)(GL_TEXTURE0+i), Array::Vec3ArrayType, &GLBeginEndAdapter::MultiTexCoord3fv, 3);
|
||||
texCoordDispatcher.targetGLBeginEndAssign<GLenum, GLfloat>((GLenum)(GL_TEXTURE0+i), Array::Vec4ArrayType, &GLBeginEndAdapter::MultiTexCoord4fv, 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ArrayDispatchers::assignVertexAttribDispatchers(unsigned int unit)
|
||||
{
|
||||
Drawable::Extensions* extensions = Drawable::getExtensions(_state->getContextID(),true);
|
||||
|
||||
for(unsigned int i=_vertexAttribDispatchers.size(); i<=unit; ++i)
|
||||
{
|
||||
_vertexAttribDispatchers.push_back(new AttributeDispatchMap(_glBeginEndAdapter));
|
||||
AttributeDispatchMap& texCoordDispatcher = *_vertexAttribDispatchers[i];
|
||||
texCoordDispatcher.targetAssign<unsigned int, GLfloat>(i, Array::FloatArrayType, extensions->_glVertexAttrib1fv, 1);
|
||||
texCoordDispatcher.targetAssign<unsigned int, GLfloat>(i, Array::Vec2ArrayType, extensions->_glVertexAttrib2fv, 2);
|
||||
texCoordDispatcher.targetAssign<unsigned int, GLfloat>(i, Array::Vec3ArrayType, extensions->_glVertexAttrib3fv, 3);
|
||||
texCoordDispatcher.targetAssign<unsigned int, GLfloat>(i, Array::Vec4ArrayType, extensions->_glVertexAttrib4fv, 4);
|
||||
}
|
||||
}
|
||||
|
||||
void ArrayDispatchers::reset()
|
||||
{
|
||||
_useGLBeginEndAdapter = false;
|
||||
|
||||
for(BindingGroupList::iterator itr = _bindingGroupList.begin();
|
||||
itr != _bindingGroupList.end();
|
||||
++itr)
|
||||
{
|
||||
itr->_index = 0;
|
||||
itr->_attributeDispatchList.clear();
|
||||
}
|
||||
}
|
||||
|
||||
void ArrayDispatchers::activate(unsigned int binding, AttributeDispatch* at)
|
||||
{
|
||||
if (!at) return;
|
||||
|
||||
if (binding>=_bindingGroupList.size()) _bindingGroupList.resize(binding+1);
|
||||
|
||||
BindingGroup& bindingGroup = _bindingGroupList[binding];
|
||||
bindingGroup._attributeDispatchList.push_back(at);
|
||||
}
|
||||
|
||||
void ArrayDispatchers::dispatch(unsigned int binding, unsigned int index)
|
||||
{
|
||||
if (binding>=_bindingGroupList.size()) return;
|
||||
|
||||
BindingGroup& bg = _bindingGroupList[binding];
|
||||
for(AttributeDispatchList::iterator itr = bg._attributeDispatchList.begin();
|
||||
itr != bg._attributeDispatchList.end();
|
||||
++itr)
|
||||
{
|
||||
AttributeDispatch* at = *itr;
|
||||
(*at)(index);
|
||||
}
|
||||
}
|
||||
|
||||
void ArrayDispatchers::dispatch(unsigned int binding)
|
||||
{
|
||||
if (binding>=_bindingGroupList.size()) return;
|
||||
|
||||
BindingGroup& bg = _bindingGroupList[binding];
|
||||
unsigned int index = bg._index;
|
||||
for(AttributeDispatchList::iterator itr = bg._attributeDispatchList.begin();
|
||||
itr != bg._attributeDispatchList.end();
|
||||
++itr)
|
||||
{
|
||||
AttributeDispatch* at = *itr;
|
||||
(*at)(index);
|
||||
}
|
||||
|
||||
// advance the index so that it's ready for the next dispatch
|
||||
++(bg._index);
|
||||
}
|
||||
|
||||
void ArrayDispatchers::Begin(GLenum mode)
|
||||
{
|
||||
if (_useGLBeginEndAdapter) _glBeginEndAdapter->Begin(mode);
|
||||
else ::glBegin(mode);
|
||||
}
|
||||
|
||||
void ArrayDispatchers::End()
|
||||
{
|
||||
if (_useGLBeginEndAdapter) _glBeginEndAdapter->End();
|
||||
else ::glEnd();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user