Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods,
forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction
with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only
a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another
thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is
passed back and the referenceCount never goes to zero.
To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File()
usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of
templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group:
bool addChild(Node* child); // old method which can only be used with a Node*
tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method
These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache
and multi-threaded loaded more robust.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15165 16af8721-9629-0410-8352-f15c8da7e697
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@@ -136,9 +136,9 @@ osg::Node* createMovingModel(const osg::Vec3& center, float radius)
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osg::AnimationPath* animationPath = createAnimationPath(center,radius,animationLength);
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osg::Group* model = new osg::Group;
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osg::ref_ptr<osg::Group> model = new osg::Group;
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osg::Node* glider = osgDB::readNodeFile("glider.osgt");
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osg::ref_ptr<osg::Node> glider = osgDB::readRefNodeFile("glider.osgt");
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if (glider)
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{
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const osg::BoundingSphere& bs = glider->getBound();
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@@ -159,7 +159,7 @@ osg::Node* createMovingModel(const osg::Vec3& center, float radius)
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model->addChild(xform);
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}
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osg::Node* cessna = osgDB::readNodeFile("cessna.osgt");
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osg::ref_ptr<osg::Node> cessna = osgDB::readRefNodeFile("cessna.osgt");
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if (cessna)
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{
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const osg::BoundingSphere& bs = cessna->getBound();
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@@ -173,26 +173,26 @@ osg::Node* createMovingModel(const osg::Vec3& center, float radius)
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positioned->addChild(cessna);
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osg::MatrixTransform* xform = new osg::MatrixTransform;
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osg::ref_ptr<osg::MatrixTransform> xform = new osg::MatrixTransform;
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xform->setUpdateCallback(new osg::AnimationPathCallback(animationPath,0.0f,2.0));
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xform->addChild(positioned);
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model->addChild(xform);
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}
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return model;
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return model.release();
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}
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osg::Node* createModel(bool overlay, osgSim::OverlayNode::OverlayTechnique technique)
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osg::ref_ptr<osg::Group> createModel(bool overlay, osgSim::OverlayNode::OverlayTechnique technique)
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{
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osg::Vec3 center(0.0f,0.0f,0.0f);
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float radius = 100.0f;
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osg::Group* root = new osg::Group;
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osg::ref_ptr<osg::Group> root = new osg::Group;
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float baseHeight = center.z()-radius*0.5;
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osg::Node* baseModel = createBase(osg::Vec3(center.x(), center.y(), baseHeight),radius);
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osg::Node* movingModel = createMovingModel(center,radius*0.8f);
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osg::ref_ptr<osg::Node> baseModel = createBase(osg::Vec3(center.x(), center.y(), baseHeight),radius);
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osg::ref_ptr<osg::Node> movingModel = createMovingModel(center,radius*0.8f);
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if (overlay)
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{
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@@ -232,14 +232,14 @@ int main( int argc, char **argv )
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osgViewer::Viewer viewer;
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// load the nodes from the commandline arguments.
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osg::Node* model = createModel(overlay, technique);
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osg::ref_ptr<osg::Group> model = createModel(overlay, technique);
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if (!model)
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{
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return 1;
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}
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// tilt the scene so the default eye position is looking down on the model.
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osg::MatrixTransform* rootnode = new osg::MatrixTransform;
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osg::ref_ptr<osg::MatrixTransform> rootnode = new osg::MatrixTransform;
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rootnode->setMatrix(osg::Matrix::rotate(osg::inDegrees(30.0f),1.0f,0.0f,0.0f));
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rootnode->addChild(model);
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