Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods,

forcing users to use osgDB::readRef*File() methods.  The later is preferable as it closes a potential threading bug when using paging databases in conjunction
with the osgDB::Registry Object Cache.  This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only
a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another
thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero.  Using osgDB::readREf*File() makes sure the a ref_ptr<> is
passed back and the referenceCount never goes to zero.

To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File()
usage.  The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of
templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group:

    bool addChild(Node* child); // old method which can only be used with a Node*

    tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method

These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache
and multi-threaded loaded more robust.



git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15165 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
Robert Osfield
2015-10-22 14:14:53 +00:00
parent 74f1838960
commit 6a67be2e32
281 changed files with 2443 additions and 2050 deletions

View File

@@ -25,50 +25,50 @@
#include <osgGA/AnimationPathManipulator>
#include <iostream>
class ModelHandler : public osgGA::GUIEventHandler
class ModelHandler : public osgGA::GUIEventHandler
{
public:
public:
ModelHandler():
_position(0) {}
typedef std::vector<std::string> Filenames;
Filenames _filenames;
unsigned int _position;
void add(const std::string& filename) { _filenames.push_back(filename); }
bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
{
osgViewer::Viewer* viewer = dynamic_cast<osgViewer::Viewer*>(&aa);
if (!viewer) return false;
if (_filenames.empty()) return false;
switch(ea.getEventType())
{
case(osgGA::GUIEventAdapter::KEYUP):
{
if (ea.getKey()=='l')
{
osg::ref_ptr<osg::Node> model = osgDB::readNodeFile( _filenames[_position] );
{
osg::ref_ptr<osg::Node> model = osgDB::readRefNodeFile( _filenames[_position] );
++_position;
if (_position>=_filenames.size()) _position = 0;
if (model.valid())
{
viewer->setSceneData(model.get());
}
return true;
}
}
default: break;
}
return false;
}
bool _done;
};
@@ -76,12 +76,12 @@ public:
void singleWindowMultipleCameras(osgViewer::Viewer& viewer)
{
osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
if (!wsi)
if (!wsi)
{
osg::notify(osg::NOTICE)<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
return;
}
unsigned int width, height;
wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
@@ -127,12 +127,12 @@ void singleWindowMultipleCameras(osgViewer::Viewer& viewer)
void multipleWindowMultipleCameras(osgViewer::Viewer& viewer, bool multipleScreens)
{
osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
if (!wsi)
if (!wsi)
{
osg::notify(osg::NOTICE)<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
return;
}
unsigned int width, height;
wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
@@ -198,7 +198,7 @@ int main( int argc, char **argv )
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
if (argc<2)
if (argc<2)
{
std::cout << argv[0] <<": requires filename argument." << std::endl;
return 1;
@@ -214,7 +214,7 @@ int main( int argc, char **argv )
osg::ref_ptr<osg::Node> model;
if (sharedModel)
{
model = osgDB::readNodeFiles(arguments);
model = osgDB::readRefNodeFiles(arguments);
if (!model) return 0;
if (enableVBO)
@@ -242,7 +242,7 @@ int main( int argc, char **argv )
if (sharedModel) viewer.setSceneData(model.get());
else
{
osg::ref_ptr<osg::Node> node = osgDB::readNodeFiles(arguments);
osg::ref_ptr<osg::Node> node = osgDB::readRefNodeFiles(arguments);
if (!node) return 0;
if (enableVBO)
@@ -268,19 +268,19 @@ int main( int argc, char **argv )
while (arguments.read("-p",pathfile))
{
apm = new osgGA::AnimationPathManipulator(pathfile);
if (!apm.valid() || !(apm->valid()) )
if (!apm.valid() || !(apm->valid()) )
{
apm = 0;
}
}
osgViewer::Viewer viewer(arguments);
while (arguments.read("-s")) { viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded); }
while (arguments.read("-g")) { viewer.setThreadingModel(osgViewer::Viewer::CullDrawThreadPerContext); }
while (arguments.read("-d")) { viewer.setThreadingModel(osgViewer::Viewer::DrawThreadPerContext); }
while (arguments.read("-c")) { viewer.setThreadingModel(osgViewer::Viewer::CullThreadPerCameraDrawThreadPerContext); }
bool limitNumberOfFrames = false;
unsigned int maxFrames = 10;
while (arguments.read("--run-till-frame-number",maxFrames)) { limitNumberOfFrames = true; }
@@ -292,7 +292,7 @@ int main( int argc, char **argv )
if (apm.valid()) viewer.setCameraManipulator(apm.get());
else viewer.setCameraManipulator( new osgGA::TrackballManipulator() );
viewer.addEventHandler(new osgViewer::StatsHandler);
viewer.addEventHandler(new osgViewer::ThreadingHandler);
@@ -300,7 +300,7 @@ int main( int argc, char **argv )
while (arguments.read("--config", configfile))
{
osg::notify(osg::NOTICE)<<"Trying to read config file "<<configfile<<std::endl;
osg::ref_ptr<osg::Object> object = osgDB::readObjectFile(configfile);
osg::ref_ptr<osg::Object> object = osgDB::readRefObjectFile(configfile);
osgViewer::View* view = dynamic_cast<osgViewer::View*>(object.get());
if (view)
{
@@ -329,19 +329,19 @@ int main( int argc, char **argv )
else
{
// load the scene.
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
osg::ref_ptr<osg::Node> loadedModel = osgDB::readRefNodeFiles(arguments);
if (!loadedModel) loadedModel = osgDB::readNodeFile("cow.osgt");
if (!loadedModel) loadedModel = osgDB::readRefNodeFile("cow.osgt");
if (!loadedModel)
if (!loadedModel)
{
std::cout << argv[0] <<": No data loaded." << std::endl;
return 1;
}
viewer.setSceneData(loadedModel.get());
viewer.setSceneData(loadedModel);
}
viewer.realize();
unsigned int numFrames = 0;