Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods,
forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction
with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only
a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another
thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is
passed back and the referenceCount never goes to zero.
To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File()
usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of
templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group:
bool addChild(Node* child); // old method which can only be used with a Node*
tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method
These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache
and multi-threaded loaded more robust.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15165 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
@@ -44,21 +44,21 @@ osg::Node* createEarth()
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osg::TessellationHints* hints = new osg::TessellationHints;
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hints->setDetailRatio(5.0f);
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osg::ShapeDrawable* sd = new osg::ShapeDrawable(new osg::Sphere(osg::Vec3(0.0,0.0,0.0), osg::WGS_84_RADIUS_POLAR), hints);
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osg::Geode* geode = new osg::Geode;
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geode->addDrawable(sd);
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std::string filename = osgDB::findDataFile("Images/land_shallow_topo_2048.jpg");
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geode->getOrCreateStateSet()->setTextureAttributeAndModes(0, new osg::Texture2D(osgDB::readImageFile(filename)));
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geode->getOrCreateStateSet()->setTextureAttributeAndModes(0, new osg::Texture2D(osgDB::readRefImageFile(filename)));
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osg::CoordinateSystemNode* csn = new osg::CoordinateSystemNode;
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csn->setEllipsoidModel(new osg::EllipsoidModel());
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csn->addChild(geode);
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return csn;
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}
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osgText::Text* createText(osg::EllipsoidModel* ellipsoid, double latitude, double longitude, double height, const std::string& str)
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@@ -78,7 +78,7 @@ osgText::Text* createText(osg::EllipsoidModel* ellipsoid, double latitude, doubl
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text->setCharacterSize(300000.0f);
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text->setCharacterSizeMode(osgText::Text::OBJECT_COORDS_WITH_MAXIMUM_SCREEN_SIZE_CAPPED_BY_FONT_HEIGHT);
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text->setAutoRotateToScreen(true);
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return text;
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}
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@@ -87,10 +87,10 @@ osg::Node* createFadeText(osg::EllipsoidModel* ellipsoid)
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osg::Group* group = new osg::Group;
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group->getOrCreateStateSet()->setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF);
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osg::Geode* geode = new osg::Geode;
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group->addChild(geode);
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std::vector<std::string> textList;
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textList.push_back("Town");
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textList.push_back("City");
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@@ -99,7 +99,7 @@ osg::Node* createFadeText(osg::EllipsoidModel* ellipsoid)
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textList.push_back("Mountain");
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textList.push_back("Road");
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textList.push_back("Lake");
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unsigned int numLat = 15;
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unsigned int numLong = 20;
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double latitude = 0.0;
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@@ -118,7 +118,7 @@ osg::Node* createFadeText(osg::EllipsoidModel* ellipsoid)
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}
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return group;
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}
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}
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int main(int, char**)
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@@ -128,10 +128,10 @@ int main(int, char**)
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viewer.getCamera()->setComputeNearFarMode(osg::CullSettings::COMPUTE_NEAR_FAR_USING_PRIMITIVES);
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viewer.getCamera()->setNearFarRatio(0.00001f);
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// read the scene from the list of file specified commandline args.
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osg::ref_ptr<osg::Node> root = createEarth();
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if (!root) return 0;
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// add a viewport to the viewer and attach the scene graph.
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@@ -142,7 +142,7 @@ int main(int, char**)
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{
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// add fade text around the globe
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csn->addChild(createFadeText(csn->getEllipsoidModel()));
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}
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}
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viewer.setCameraManipulator(new osgGA::TerrainManipulator);
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