Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods,
forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction
with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only
a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another
thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is
passed back and the referenceCount never goes to zero.
To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File()
usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of
templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group:
bool addChild(Node* child); // old method which can only be used with a Node*
tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method
These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache
and multi-threaded loaded more robust.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15165 16af8721-9629-0410-8352-f15c8da7e697
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@@ -248,7 +248,7 @@ struct SnapeImageHandler : public osgGA::GUIEventHandler
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{
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osgViewer::View* view = dynamic_cast<osgViewer::View*>(&aa);
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osg::Node* node = view ? view->getSceneData() : 0;
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if (node)
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if (node)
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{
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osgDB::writeNodeFile(*node, "hud.osgt");
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osgDB::writeNodeFile(*node, "hud.osgb");
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@@ -284,10 +284,10 @@ int main( int argc, char **argv )
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// read the scene from the list of file specified commandline args.
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osg::ref_ptr<osg::Node> scene = osgDB::readNodeFiles(arguments);
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osg::ref_ptr<osg::Node> scene = osgDB::readRefNodeFiles(arguments);
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// if not loaded assume no arguments passed in, try use default model instead.
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if (!scene) scene = osgDB::readNodeFile("dumptruck.osgt");
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if (!scene) scene = osgDB::readRefNodeFile("dumptruck.osgt");
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if (!scene)
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@@ -320,7 +320,7 @@ int main( int argc, char **argv )
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viewer.addSlave(hudCamera, false);
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// set the scene to render
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viewer.setSceneData(scene.get());
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viewer.setSceneData(scene);
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return viewer.run();
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@@ -334,7 +334,7 @@ int main( int argc, char **argv )
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osgViewer::View* view = new osgViewer::View;
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viewer.addView(view);
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view->setSceneData(scene.get());
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view->setSceneData(scene);
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view->setUpViewAcrossAllScreens();;
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view->setCameraManipulator(new osgGA::TrackballManipulator);
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@@ -375,11 +375,11 @@ int main( int argc, char **argv )
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osg::ref_ptr<osg::Group> group = new osg::Group;
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// add the HUD subgraph.
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if (scene.valid()) group->addChild(scene.get());
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if (scene.valid()) group->addChild(scene);
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group->addChild(createHUD());
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// set the scene to render
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viewer.setSceneData(group.get());
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viewer.setSceneData(group);
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return viewer.run();
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}
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