Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods,
forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction
with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only
a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another
thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is
passed back and the referenceCount never goes to zero.
To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File()
usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of
templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group:
bool addChild(Node* child); // old method which can only be used with a Node*
tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method
These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache
and multi-threaded loaded more robust.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15165 16af8721-9629-0410-8352-f15c8da7e697
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@@ -25,7 +25,7 @@ int main(int argc, char** argv)
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// load outlined object
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std::string modelFilename = arguments.argc() > 1 ? arguments[1] : "dumptruck.osgt";
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osg::ref_ptr<osg::Node> outlineModel = osgDB::readNodeFile(modelFilename);
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osg::ref_ptr<osg::Node> outlineModel = osgDB::readRefNodeFile(modelFilename);
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if (!outlineModel)
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{
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osg::notify(osg::FATAL) << "Unable to load model '" << modelFilename << "'\n";
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@@ -38,18 +38,18 @@ int main(int argc, char** argv)
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{
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// create outline effect
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osg::ref_ptr<osgFX::Outline> outline = new osgFX::Outline;
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root->addChild(outline.get());
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root->addChild(outline);
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outline->setWidth(8);
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outline->setColor(osg::Vec4(1,1,0,1));
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outline->addChild(outlineModel.get());
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outline->addChild(outlineModel);
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}
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if (testOcclusion)
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{
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// load occluder
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std::string occludedModelFilename = "cow.osgt";
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osg::ref_ptr<osg::Node> occludedModel = osgDB::readNodeFile(occludedModelFilename);
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osg::ref_ptr<osg::Node> occludedModel = osgDB::readRefNodeFile(occludedModelFilename);
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if (!occludedModel)
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{
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osg::notify(osg::FATAL) << "Unable to load model '" << occludedModelFilename << "'\n";
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@@ -63,14 +63,14 @@ int main(int argc, char** argv)
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// occluder behind outlined model
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osg::ref_ptr<osg::PositionAttitudeTransform> modelTransform0 = new osg::PositionAttitudeTransform;
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modelTransform0->setPosition(bsphere.center() + occluderOffset);
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modelTransform0->addChild(occludedModel.get());
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root->addChild(modelTransform0.get());
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modelTransform0->addChild(occludedModel);
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root->addChild(modelTransform0);
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// occluder in front of outlined model
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osg::ref_ptr<osg::PositionAttitudeTransform> modelTransform1 = new osg::PositionAttitudeTransform;
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modelTransform1->setPosition(bsphere.center() - occluderOffset);
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modelTransform1->addChild(occludedModel.get());
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root->addChild(modelTransform1.get());
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modelTransform1->addChild(occludedModel);
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root->addChild(modelTransform1);
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}
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// must have stencil buffer...
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@@ -78,7 +78,7 @@ int main(int argc, char** argv)
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// construct the viewer
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osgViewer::Viewer viewer;
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viewer.setSceneData(root.get());
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viewer.setSceneData(root);
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// must clear stencil buffer...
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unsigned int clearMask = viewer.getCamera()->getClearMask();
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