Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods,
forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction
with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only
a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another
thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is
passed back and the referenceCount never goes to zero.
To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File()
usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of
templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group:
bool addChild(Node* child); // old method which can only be used with a Node*
tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method
These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache
and multi-threaded loaded more robust.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15165 16af8721-9629-0410-8352-f15c8da7e697
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@@ -390,7 +390,7 @@ namespace ModelTwo
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// set up the texture of the base.
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osg::StateSet* stateset = new osg::StateSet();
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osg::Image* image = osgDB::readImageFile("Images/lz.rgb");
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osg::ref_ptr<osg::Image> image = osgDB::readRefImageFile("Images/lz.rgb");
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if (image)
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{
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osg::Texture2D* texture = new osg::Texture2D;
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@@ -451,7 +451,7 @@ namespace ModelTwo
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osg::Group* model = new osg::Group;
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osg::Node* cessna = osgDB::readNodeFile("cessna.osgt");
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osg::ref_ptr<osg::Node> cessna = osgDB::readRefNodeFile("cessna.osgt");
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if (cessna)
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{
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const osg::BoundingSphere& bs = cessna->getBound();
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@@ -571,7 +571,7 @@ namespace ModelThree
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if (withBaseTexture)
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{
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scene->getOrCreateStateSet()->setTextureAttributeAndModes( 0, new osg::Texture2D(osgDB::readImageFile("Images/lz.rgb")), osg::StateAttribute::ON);
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scene->getOrCreateStateSet()->setTextureAttributeAndModes( 0, new osg::Texture2D(osgDB::readRefImageFile("Images/lz.rgb")), osg::StateAttribute::ON);
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}
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return scene;
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@@ -626,13 +626,13 @@ namespace ModelFive
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{
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// Set the ground (only receives shadow)
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osg::ref_ptr<osg::MatrixTransform> groundNode = new osg::MatrixTransform;
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groundNode->addChild( osgDB::readNodeFile("lz.osg") );
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groundNode->addChild( osgDB::readRefNodeFile("lz.osg") );
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groundNode->setMatrix( osg::Matrix::translate(200.0f, 200.0f,-200.0f) );
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groundNode->setNodeMask( ReceivesShadowTraversalMask );
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// Set the cessna (only casts shadow)
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osg::ref_ptr<osg::MatrixTransform> cessnaNode = new osg::MatrixTransform;
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cessnaNode->addChild( osgDB::readNodeFile("cessna.osg.0,0,90.rot") );
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cessnaNode->addChild( osgDB::readRefNodeFile("cessna.osg.0,0,90.rot") );
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cessnaNode->addUpdateCallback( createAnimationPathCallback(50.0f, 6.0f) );
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cessnaNode->setNodeMask( CastsShadowTraversalMask );
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@@ -1025,7 +1025,7 @@ int main(int argc, char** argv)
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OSG_INFO<<"shadowedScene->getShadowTechnique()="<<shadowedScene->getShadowTechnique()<<std::endl;
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osg::ref_ptr<osg::Node> model = osgDB::readNodeFiles(arguments);
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osg::ref_ptr<osg::Node> model = osgDB::readRefNodeFiles(arguments);
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if (model.valid())
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{
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model->setNodeMask(CastsShadowTraversalMask | ReceivesShadowTraversalMask);
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@@ -1061,7 +1061,7 @@ int main(int argc, char** argv)
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geode->setNodeMask(shadowedScene->getReceivesShadowTraversalMask());
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geode->getOrCreateStateSet()->setTextureAttributeAndModes(0, new osg::Texture2D(osgDB::readImageFile("Images/lz.rgb")));
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geode->getOrCreateStateSet()->setTextureAttributeAndModes(0, new osg::Texture2D(osgDB::readRefImageFile("Images/lz.rgb")));
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shadowedScene->addChild(geode);
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}
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