Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods,
forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction
with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only
a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another
thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is
passed back and the referenceCount never goes to zero.
To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File()
usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of
templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group:
bool addChild(Node* child); // old method which can only be used with a Node*
tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method
These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache
and multi-threaded loaded more robust.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15165 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
@@ -36,13 +36,13 @@ osg::Geode* createShapes()
|
||||
{
|
||||
osg::Geode* geode = new osg::Geode();
|
||||
|
||||
|
||||
|
||||
// ---------------------------------------
|
||||
// Set up a StateSet to texture the objects
|
||||
// ---------------------------------------
|
||||
osg::StateSet* stateset = new osg::StateSet();
|
||||
|
||||
osg::Image* image = osgDB::readImageFile( "Images/lz.rgb" );
|
||||
osg::ref_ptr<osg::Image> image = osgDB::readRefImageFile( "Images/lz.rgb" );
|
||||
if (image)
|
||||
{
|
||||
osg::Texture2D* texture = new osg::Texture2D;
|
||||
@@ -50,18 +50,18 @@ osg::Geode* createShapes()
|
||||
texture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
|
||||
stateset->setTextureAttributeAndModes(0,texture, osg::StateAttribute::ON);
|
||||
}
|
||||
|
||||
|
||||
stateset->setMode(GL_LIGHTING, osg::StateAttribute::ON);
|
||||
|
||||
|
||||
geode->setStateSet( stateset );
|
||||
|
||||
|
||||
|
||||
float radius = 0.8f;
|
||||
float height = 1.0f;
|
||||
|
||||
|
||||
osg::TessellationHints* hints = new osg::TessellationHints;
|
||||
hints->setDetailRatio(0.5f);
|
||||
|
||||
|
||||
geode->addDrawable(new osg::ShapeDrawable(new osg::Sphere(osg::Vec3(0.0f,0.0f,0.0f),radius),hints));
|
||||
geode->addDrawable(new osg::ShapeDrawable(new osg::Box(osg::Vec3(2.0f,0.0f,0.0f),2*radius),hints));
|
||||
geode->addDrawable(new osg::ShapeDrawable(new osg::Cone(osg::Vec3(4.0f,0.0f,0.0f),radius,height),hints));
|
||||
@@ -72,7 +72,7 @@ osg::Geode* createShapes()
|
||||
grid->allocate(38,39);
|
||||
grid->setXInterval(0.28f);
|
||||
grid->setYInterval(0.28f);
|
||||
|
||||
|
||||
for(unsigned int r=0;r<39;++r)
|
||||
{
|
||||
for(unsigned int c=0;c<38;++c)
|
||||
@@ -81,7 +81,7 @@ osg::Geode* createShapes()
|
||||
}
|
||||
}
|
||||
geode->addDrawable(new osg::ShapeDrawable(grid));
|
||||
|
||||
|
||||
osg::ConvexHull* mesh = new osg::ConvexHull;
|
||||
osg::Vec3Array* vertices = new osg::Vec3Array(4);
|
||||
(*vertices)[0].set(9.0+0.0f,-1.0f+2.0f,-1.0f+0.0f);
|
||||
|
||||
Reference in New Issue
Block a user