Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods,
forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction
with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only
a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another
thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is
passed back and the referenceCount never goes to zero.
To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File()
usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of
templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group:
bool addChild(Node* child); // old method which can only be used with a Node*
tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method
These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache
and multi-threaded loaded more robust.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15165 16af8721-9629-0410-8352-f15c8da7e697
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@@ -41,7 +41,7 @@ using namespace osg;
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using namespace osgGA;
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class SwitchDOFVisitor : public osg::NodeVisitor, public osgGA::GUIEventHandler
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class SwitchDOFVisitor : public osg::NodeVisitor, public osgGA::GUIEventHandler
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{
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public:
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SwitchDOFVisitor():
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@@ -52,11 +52,11 @@ public:
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SwitchDOFVisitor(const SwitchDOFVisitor& sdfv, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY) {}
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META_Object(osg, SwitchDOFVisitor)
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virtual void apply(Group& node)
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{
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osgSim::MultiSwitch* pMSwitch = dynamic_cast<osgSim::MultiSwitch*>(&node);
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if (pMSwitch)
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{
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mSwitches.push_back(pMSwitch);
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@@ -64,11 +64,11 @@ public:
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osg::NodeVisitor::apply(node);
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}
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virtual void apply(Transform& node)
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{
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osgSim::DOFTransform* pDof = dynamic_cast<osgSim::DOFTransform*>(&node);
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if (pDof)
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{
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mDofs.push_back(pDof);
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@@ -159,12 +159,12 @@ private:
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void singleWindowSideBySideCameras(osgViewer::Viewer& viewer)
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{
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osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
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if (!wsi)
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if (!wsi)
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{
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osg::notify(osg::NOTICE)<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
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return;
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}
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unsigned int width, height;
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wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
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@@ -237,14 +237,14 @@ int main( int argc, char **argv )
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// use an ArgumentParser object to manage the program arguments.
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osg::ArgumentParser arguments(&argc,argv);
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if (argc<2)
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if (argc<2)
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{
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std::cout << argv[0] <<": requires filename argument." << std::endl;
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return 1;
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}
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osgViewer::Viewer viewer(arguments);
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std::string outputfile("output.osgt");
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while (arguments.read("-o",outputfile)) {}
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@@ -252,7 +252,7 @@ int main( int argc, char **argv )
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while (arguments.read("-g")) { viewer.setThreadingModel(osgViewer::Viewer::CullDrawThreadPerContext); }
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while (arguments.read("-d")) { viewer.setThreadingModel(osgViewer::Viewer::DrawThreadPerContext); }
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while (arguments.read("-c")) { viewer.setThreadingModel(osgViewer::Viewer::CullThreadPerCameraDrawThreadPerContext); }
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singleWindowSideBySideCameras(viewer);
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viewer.setCameraManipulator( new osgGA::TrackballManipulator() );
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@@ -264,30 +264,26 @@ int main( int argc, char **argv )
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SwitchDOFVisitor* visit = new SwitchDOFVisitor;
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viewer.addEventHandler(visit);
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osg::ref_ptr<osg::Node> loadedModel;
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// load the scene.
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loadedModel = osgDB::readNodeFiles(arguments);
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if (!loadedModel)
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// load the scene.
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osg::ref_ptr<osg::Node> loadedModel = osgDB::readRefNodeFiles(arguments);
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if (!loadedModel)
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{
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std::cout << argv[0] <<": No data loaded." << std::endl;
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return 1;
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}
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osg::Group* group = new osg::Group;
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osg::Group* group1 = new osg::Group;
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group1->addChild(loadedModel.get());
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group1->addChild(loadedModel);
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group1->setNodeMask(1);
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// Uncomment these lines if you like to compare the loaded model to the resulting model in a merge/diff tool
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//osgDB::writeNodeFile(*loadedModel.get(), "dummy1.osgt");
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osgDB::writeNodeFile(*loadedModel.get(), outputfile);
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osg::ref_ptr<osg::Node> convertedModel = osgDB::readNodeFile(outputfile);
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//osgDB::writeNodeFile(*convertedModel.get(), "dummy2.osgt");
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osgDB::writeNodeFile(*loadedModel, outputfile);
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osg::ref_ptr<osg::Node> convertedModel = osgDB::readRefNodeFile(outputfile);
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osg::Group* group2 = new osg::Group;
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group2->addChild(convertedModel.get());
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