Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods,
forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction
with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only
a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another
thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is
passed back and the referenceCount never goes to zero.
To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File()
usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of
templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group:
bool addChild(Node* child); // old method which can only be used with a Node*
tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method
These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache
and multi-threaded loaded more robust.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15165 16af8721-9629-0410-8352-f15c8da7e697
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@@ -26,10 +26,10 @@
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class KeyboardEventHandler : public osgGA::GUIEventHandler
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{
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public:
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KeyboardEventHandler(unsigned int& flag) : _flag(flag)
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{}
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virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&)
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{
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switch(ea.getEventType())
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@@ -65,7 +65,7 @@ int main( int argc, char **argv )
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// use an ArgumentParser object to manage the program arguments.
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osg::ArgumentParser arguments(&argc,argv);
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// set up the usage document, in case we need to print out how to use this program.
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arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
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arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" examples illustrates simplification of triangle meshes.");
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@@ -73,7 +73,7 @@ int main( int argc, char **argv )
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arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
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arguments.getApplicationUsage()->addCommandLineOption("--ratio <ratio>","Specify the sample ratio","0.5]");
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arguments.getApplicationUsage()->addCommandLineOption("--max-error <error>","Specify the maximum error","4.0");
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float sampleRatio = 0.5f;
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float maxError = 4.0f;
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@@ -99,18 +99,18 @@ int main( int argc, char **argv )
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}
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// read the scene from the list of file specified commandline args.
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osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
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osg::ref_ptr<osg::Node> loadedModel = osgDB::readRefNodeFiles(arguments);
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// if not loaded assume no arguments passed in, try use default mode instead.
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if (!loadedModel) loadedModel = osgDB::readNodeFile("dumptruck.osgt");
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if (!loadedModel) loadedModel = osgDB::readRefNodeFile("dumptruck.osgt");
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// if no model has been successfully loaded report failure.
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if (!loadedModel)
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if (!loadedModel)
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{
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std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;
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return 1;
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}
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//loadedModel->accept(simplifier);
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unsigned int keyFlag = 0;
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@@ -133,29 +133,29 @@ int main( int argc, char **argv )
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{
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// fire off the cull and draw traversals of the scene.
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viewer.frame();
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if (keyFlag == 1 || keyFlag == 2)
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{
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if (keyFlag == 1) ratio *= multiplier;
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if (keyFlag == 2) ratio /= multiplier;
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if (ratio<minRatio) ratio=minRatio;
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osgUtil::Simplifier simplifier(ratio, maxError);
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std::cout<<"Runing osgUtil::Simplifier with SampleRatio="<<ratio<<" maxError="<<maxError<<" ...";
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std::cout.flush();
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osg::ref_ptr<osg::Node> root = (osg::Node*)loadedModel->clone(osg::CopyOp::DEEP_COPY_ALL);
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root->accept(simplifier);
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std::cout<<"done"<<std::endl;
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viewer.setSceneData(root.get());
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keyFlag = 0;
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}
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}
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return 0;
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}
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