Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods,
forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction
with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only
a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another
thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is
passed back and the referenceCount never goes to zero.
To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File()
usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of
templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group:
bool addChild(Node* child); // old method which can only be used with a Node*
tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method
These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache
and multi-threaded loaded more robust.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15165 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
@@ -54,7 +54,7 @@ class SliceProcessor
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_nearFarOffset = _sliceDelta;
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}
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_image->allocateImage( _sliceNumber, _sliceNumber,_sliceNumber, GL_RGBA, GL_UNSIGNED_BYTE );
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}
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// needs 3D-Texture object
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osg::Image* _image;
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@@ -63,7 +63,7 @@ class SliceProcessor
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double _nearPlane;
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double _farPlane;
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double _nearFarOffset;
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// needs function to do rendering and slicing
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};
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@@ -77,7 +77,7 @@ int main( int argc, char **argv )
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arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
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arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
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arguments.getApplicationUsage()->addCommandLineOption("-o <filename>","Object to be loaded");
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if( arguments.read( "-h" ) || arguments.read( "--help" ) )
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{
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std::cout << "Argumentlist:" << std::endl;
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@@ -85,10 +85,10 @@ int main( int argc, char **argv )
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std::cout << "\t--slices <unsigned int> sets number of slices through the object" << std::endl;
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std::cout << "\t--near <double> sets start for near clipping plane" << std::endl;
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std::cout << "\t--far <double> sets start for far clipping plane" << std::endl;
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return 1;
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}
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std::string outputName("volume_tex.dds");
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while( arguments.read( "-o", outputName ) ) { }
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@@ -101,10 +101,10 @@ int main( int argc, char **argv )
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while( arguments.read( "--near",nearClip ) ) { }
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while( arguments.read( "--far", farClip) ) { }
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// load the scene.
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osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles( arguments );
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if (!loadedModel)
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osg::ref_ptr<osg::Node> loadedModel = osgDB::readRefNodeFiles( arguments );
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if (!loadedModel)
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{
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std::cout << "No data loaded." << std::endl;
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return 1;
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@@ -124,7 +124,7 @@ int main( int argc, char **argv )
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arguments.writeErrorMessages(std::cout);
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return 1;
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}
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osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
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@@ -144,7 +144,7 @@ int main( int argc, char **argv )
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osg::notify(osg::NOTICE)<<"Error: unable to create graphics window"<<std::endl;
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return 1;
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}
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gc->realize();
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gc->makeCurrent();
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@@ -157,25 +157,25 @@ int main( int argc, char **argv )
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osg::Matrix viewMatrix;
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// distance from viewport to object's center is set to be 2x bs.radius()
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viewMatrix.makeLookAt(bs.center()-osg::Vec3(0.0,2.0f*bs.radius(),0.0),bs.center(),osg::Vec3(0.0f,0.0f,1.0f));
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// turn off autocompution of near and far clipping planes
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sceneView->setComputeNearFarMode(osgUtil::CullVisitor::DO_NOT_COMPUTE_NEAR_FAR);
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// set the clear color of the background to make sure that the alpha is 0.0.
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sceneView->setClearColor(osg::Vec4(0.0f,0.0f,0.0f,0.0f));
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// record the timer tick at the start of rendering.
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// record the timer tick at the start of rendering.
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osg::Timer_t start_tick = osg::Timer::instance()->tick();
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std::cout << "radius: " << bs.radius() << std::endl;
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unsigned int frameNum = 0;
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double tmpNear, tmpFar;
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std::string baseImageName("shot_");
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std::string tmpImageName;
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osg::Image* tmpImage = new osg::Image;
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// main loop (note, window toolkits which take control over the main loop will require a window redraw callback containing the code below.)
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for( unsigned int i = 0 ; i < sp->_sliceNumber && gc->isRealized() ; ++i )
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{
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@@ -183,17 +183,17 @@ int main( int argc, char **argv )
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osg::ref_ptr<osg::FrameStamp> frameStamp = new osg::FrameStamp;
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frameStamp->setReferenceTime(osg::Timer::instance()->delta_s(start_tick,osg::Timer::instance()->tick()));
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frameStamp->setFrameNumber(frameNum++);
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// pass frame stamp to the SceneView so that the update, cull and draw traversals all use the same FrameStamp
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sceneView->setFrameStamp(frameStamp.get());
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// update the viewport dimensions, incase the window has been resized.
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sceneView->setViewport(0,0,traits->width,traits->height);
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// set the view
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sceneView->setViewMatrix(viewMatrix);
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// set Projection Matrix
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tmpNear = sp->_nearPlane+i*sp->_sliceDelta;
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tmpFar = sp->_farPlane+(i*sp->_sliceDelta)+sp->_nearFarOffset;
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@@ -201,24 +201,24 @@ int main( int argc, char **argv )
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// do the update traversal the scene graph - such as updating animations
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sceneView->update();
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// do the cull traversal, collect all objects in the view frustum into a sorted set of rendering bins
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sceneView->cull();
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// draw the rendering bins.
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sceneView->draw();
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// Swap Buffers
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gc->swapBuffers();
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std::cout << "before readPixels: _r = " << sp->_image->r() << std::endl;
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tmpImage->readPixels(static_cast<int>(sceneView->getViewport()->x()),
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static_cast<int>(sceneView->getViewport()->y()),
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static_cast<int>(sceneView->getViewport()->width()),
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static_cast<int>(sceneView->getViewport()->height()),
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GL_RGBA,GL_UNSIGNED_BYTE);
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// std::cout << "vor copySubImage: _r = " << sp->_image->r() << std::endl;
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sp->_image->copySubImage( 0, 0, i, tmpImage );
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