Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods,
forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction
with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only
a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another
thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is
passed back and the referenceCount never goes to zero.
To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File()
usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of
templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group:
bool addChild(Node* child); // old method which can only be used with a Node*
tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method
These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache
and multi-threaded loaded more robust.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15165 16af8721-9629-0410-8352-f15c8da7e697
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@@ -183,7 +183,7 @@ osg::Node* createMovingModel(const osg::Vec3& center, float radius, osg::Geode *
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osg::Group* model = new osg::Group;
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osg::Node* glider = osgDB::readNodeFile("glider.osgt");
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osg::ref_ptr<osg::Node> glider = osgDB::readRefNodeFile("glider.osgt");
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if (glider)
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{
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const osg::BoundingSphere& bs = glider->getBound();
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@@ -236,7 +236,7 @@ osg::Node* createMovingModel(const osg::Vec3& center, float radius, osg::Geode *
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model->addChild(xform);
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}
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osg::Node* cessna = osgDB::readNodeFile("cessna.osgt");
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osg::ref_ptr<osg::Node> cessna = osgDB::readRefNodeFile("cessna.osgt");
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if (cessna)
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{
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const osg::BoundingSphere& bs = cessna->getBound();
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@@ -361,12 +361,12 @@ void build_world(osg::Group *root, unsigned int testCase, bool useOverlay, osgSi
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{
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// create terrain
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osg::ref_ptr<osg::Geode> terrainGeode = 0;
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osg::ref_ptr<osg::Geode> terrainGeode;
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{
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terrainGeode = new osg::Geode;
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osg::StateSet* stateset = new osg::StateSet();
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osg::Image* image = osgDB::readImageFile("Images/lz.rgb");
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osg::ref_ptr<osg::StateSet> stateset = new osg::StateSet();
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osg::ref_ptr<osg::Image> image = osgDB::readRefImageFile("Images/lz.rgb");
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if (image)
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{
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osg::Texture2D* texture = new osg::Texture2D;
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@@ -385,7 +385,7 @@ void build_world(osg::Group *root, unsigned int testCase, bool useOverlay, osgSi
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osg::Vec3 origin(0.0f,0.0f,0.0f);
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osg::Vec3 size(1000.0f,1000.0f,250.0f);
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osg::Geometry* geometry = new osg::Geometry;
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osg::ref_ptr<osg::Geometry> geometry = new osg::Geometry;
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osg::Vec3Array& v = *(new osg::Vec3Array(numColumns*numRows));
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osg::Vec2Array& tc = *(new osg::Vec2Array(numColumns*numRows));
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