Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods,

forcing users to use osgDB::readRef*File() methods.  The later is preferable as it closes a potential threading bug when using paging databases in conjunction
with the osgDB::Registry Object Cache.  This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only
a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another
thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero.  Using osgDB::readREf*File() makes sure the a ref_ptr<> is
passed back and the referenceCount never goes to zero.

To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File()
usage.  The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of
templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group:

    bool addChild(Node* child); // old method which can only be used with a Node*

    tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method

These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache
and multi-threaded loaded more robust.



git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15165 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
Robert Osfield
2015-10-22 14:14:53 +00:00
parent 74f1838960
commit 6a67be2e32
281 changed files with 2443 additions and 2050 deletions

View File

@@ -118,18 +118,18 @@ public:
array->dirty();
}
};
int main(int argc, char** argv)
{
osg::ArgumentParser arguments(&argc,argv);
osgViewer::Viewer viewer(arguments);
if (arguments.argc() <= 1) {
cerr << "Need a scene.\n";
return 1;
}
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
osg::ref_ptr<osg::Node> loadedModel = osgDB::readRefNodeFiles(arguments);
if (!loadedModel) {
cerr << "couldn't load " << argv[1] << "\n";
return 1;
@@ -167,7 +167,7 @@ int main(int argc, char** argv)
ref_ptr<UniformBufferBinding> ubb1
= new UniformBufferBinding(0, ubo.get(), 0, blockSize);
ss1->setAttributeAndModes(ubb1.get(), StateAttribute::ON);
ref_ptr<FloatArray> colorArray2
= new FloatArray(&colors2[0],
&colors2[sizeof(colors2) / sizeof(GLfloat)]);
@@ -193,13 +193,13 @@ int main(int argc, char** argv)
group3->setMatrix(mat3);
StateSet* ss3 = group3->getOrCreateStateSet();
group3->addChild(loadedModel.get());
scene->addChild(group3);
scene->addChild(group3);
ref_ptr<UniformBufferBinding> ubb3
= new UniformBufferBinding(0, ubo3.get(), 0, blockSize);
ubb3->setUpdateCallback(new UniformBufferCallback);
ubb3->setDataVariance(Object::DYNAMIC);
ss3->setAttributeAndModes(ubb3.get(), StateAttribute::ON);
viewer.setSceneData(scene);
viewer.realize();
return viewer.run();