Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods,
forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction
with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only
a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another
thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is
passed back and the referenceCount never goes to zero.
To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File()
usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of
templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group:
bool addChild(Node* child); // old method which can only be used with a Node*
tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method
These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache
and multi-threaded loaded more robust.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15165 16af8721-9629-0410-8352-f15c8da7e697
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@@ -118,18 +118,18 @@ public:
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array->dirty();
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}
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};
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int main(int argc, char** argv)
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{
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osg::ArgumentParser arguments(&argc,argv);
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osgViewer::Viewer viewer(arguments);
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if (arguments.argc() <= 1) {
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cerr << "Need a scene.\n";
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return 1;
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}
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osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
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osg::ref_ptr<osg::Node> loadedModel = osgDB::readRefNodeFiles(arguments);
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if (!loadedModel) {
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cerr << "couldn't load " << argv[1] << "\n";
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return 1;
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@@ -167,7 +167,7 @@ int main(int argc, char** argv)
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ref_ptr<UniformBufferBinding> ubb1
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= new UniformBufferBinding(0, ubo.get(), 0, blockSize);
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ss1->setAttributeAndModes(ubb1.get(), StateAttribute::ON);
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ref_ptr<FloatArray> colorArray2
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= new FloatArray(&colors2[0],
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&colors2[sizeof(colors2) / sizeof(GLfloat)]);
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@@ -193,13 +193,13 @@ int main(int argc, char** argv)
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group3->setMatrix(mat3);
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StateSet* ss3 = group3->getOrCreateStateSet();
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group3->addChild(loadedModel.get());
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scene->addChild(group3);
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scene->addChild(group3);
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ref_ptr<UniformBufferBinding> ubb3
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= new UniformBufferBinding(0, ubo3.get(), 0, blockSize);
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ubb3->setUpdateCallback(new UniformBufferCallback);
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ubb3->setDataVariance(Object::DYNAMIC);
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ss3->setAttributeAndModes(ubb3.get(), StateAttribute::ON);
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viewer.setSceneData(scene);
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viewer.realize();
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return viewer.run();
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