Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods,
forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction
with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only
a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another
thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is
passed back and the referenceCount never goes to zero.
To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File()
usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of
templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group:
bool addChild(Node* child); // old method which can only be used with a Node*
tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method
These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache
and multi-threaded loaded more robust.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15165 16af8721-9629-0410-8352-f15c8da7e697
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@@ -372,7 +372,7 @@ osg::Node* createSimpleTextureTestModel()
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osg::StateSet* stateset = geometry->getOrCreateStateSet();
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stateset->setAttribute(program);
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osg::Image* image = osgDB::readImageFile("Images/lz.rgb");
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osg::ref_ptr<osg::Image> image = osgDB::readRefImageFile("Images/lz.rgb");
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osg::Texture2D* texture = new osg::Texture2D(image);
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texture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
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texture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
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@@ -415,7 +415,7 @@ int main(int argc, char *argv[])
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while (arguments.read("--vertex-attrib")) { runConvertToVertexAttributes = true; }
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while (arguments.read("--no-vertex-attrib")) { runConvertToVertexAttributes = false; }
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loadedModel = osgDB::readNodeFiles(arguments);
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loadedModel = osgDB::readRefNodeFiles(arguments);
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if (!loadedModel.get())
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{
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osg::notify(osg::NOTICE)<<"No model loaded, please specify a model filename."<<std::endl;
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@@ -446,7 +446,7 @@ int main(int argc, char *argv[])
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}
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// add a viewport to the viewer and attach the scene graph.
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viewer.setSceneData(loadedModel.get());
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viewer.setSceneData(loadedModel);
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viewer.setCameraManipulator(new osgGA::TrackballManipulator());
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