Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods,
forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction
with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only
a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another
thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is
passed back and the referenceCount never goes to zero.
To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File()
usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of
templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group:
bool addChild(Node* child); // old method which can only be used with a Node*
tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method
These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache
and multi-threaded loaded more robust.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15165 16af8721-9629-0410-8352-f15c8da7e697
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@@ -78,10 +78,10 @@ int main( int argc, char **argv )
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exit(1);
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}
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atexit(SDL_Quit);
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// load the scene.
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osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFile(argv[1]);
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osg::ref_ptr<osg::Node> loadedModel = osgDB::readRefNodeFile(argv[1]);
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if (!loadedModel)
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{
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std::cout << argv[0] <<": No data loaded." << std::endl;
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@@ -111,7 +111,7 @@ int main( int argc, char **argv )
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SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
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SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
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SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
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// set up the surface to render to
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SDL_Surface* screen = SDL_SetVideoMode(windowWidth, windowHeight, bitDepth, SDL_OPENGL | SDL_FULLSCREEN | SDL_RESIZABLE);
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if ( screen == NULL )
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@@ -121,11 +121,11 @@ int main( int argc, char **argv )
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}
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SDL_EnableUNICODE(1);
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// If we used 0 to set the fields, query the values so we can pass it to osgViewer
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windowWidth = screen->w;
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windowHeight = screen->h;
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osgViewer::Viewer viewer;
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osg::ref_ptr<osgViewer::GraphicsWindowEmbedded> gw = viewer.setUpViewerAsEmbeddedInWindow(0,0,windowWidth,windowHeight);
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viewer.setSceneData(loadedModel.get());
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@@ -153,7 +153,7 @@ int main( int argc, char **argv )
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case SDL_KEYUP:
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if (event.key.keysym.sym==SDLK_ESCAPE) done = true;
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if (event.key.keysym.sym=='f')
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if (event.key.keysym.sym=='f')
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{
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SDL_WM_ToggleFullScreen(screen);
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gw->resized(0, 0, screen->w, screen->h );
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@@ -175,7 +175,7 @@ int main( int argc, char **argv )
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// Swap Buffers
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SDL_GL_SwapBuffers();
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}
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return 0;
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}
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