Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods,

forcing users to use osgDB::readRef*File() methods.  The later is preferable as it closes a potential threading bug when using paging databases in conjunction
with the osgDB::Registry Object Cache.  This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only
a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another
thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero.  Using osgDB::readREf*File() makes sure the a ref_ptr<> is
passed back and the referenceCount never goes to zero.

To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File()
usage.  The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of
templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group:

    bool addChild(Node* child); // old method which can only be used with a Node*

    tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method

These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache
and multi-threaded loaded more robust.



git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15165 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
Robert Osfield
2015-10-22 14:14:53 +00:00
parent 74f1838960
commit 6a67be2e32
281 changed files with 2443 additions and 2050 deletions

View File

@@ -78,10 +78,10 @@ int main( int argc, char **argv )
exit(1);
}
atexit(SDL_Quit);
// load the scene.
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFile(argv[1]);
osg::ref_ptr<osg::Node> loadedModel = osgDB::readRefNodeFile(argv[1]);
if (!loadedModel)
{
std::cout << argv[0] <<": No data loaded." << std::endl;
@@ -111,7 +111,7 @@ int main( int argc, char **argv )
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
// set up the surface to render to
SDL_Surface* screen = SDL_SetVideoMode(windowWidth, windowHeight, bitDepth, SDL_OPENGL | SDL_FULLSCREEN | SDL_RESIZABLE);
if ( screen == NULL )
@@ -121,11 +121,11 @@ int main( int argc, char **argv )
}
SDL_EnableUNICODE(1);
// If we used 0 to set the fields, query the values so we can pass it to osgViewer
windowWidth = screen->w;
windowHeight = screen->h;
osgViewer::Viewer viewer;
osg::ref_ptr<osgViewer::GraphicsWindowEmbedded> gw = viewer.setUpViewerAsEmbeddedInWindow(0,0,windowWidth,windowHeight);
viewer.setSceneData(loadedModel.get());
@@ -153,7 +153,7 @@ int main( int argc, char **argv )
case SDL_KEYUP:
if (event.key.keysym.sym==SDLK_ESCAPE) done = true;
if (event.key.keysym.sym=='f')
if (event.key.keysym.sym=='f')
{
SDL_WM_ToggleFullScreen(screen);
gw->resized(0, 0, screen->w, screen->h );
@@ -175,7 +175,7 @@ int main( int argc, char **argv )
// Swap Buffers
SDL_GL_SwapBuffers();
}
return 0;
}