Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods,
forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction
with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only
a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another
thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is
passed back and the referenceCount never goes to zero.
To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File()
usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of
templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group:
bool addChild(Node* child); // old method which can only be used with a Node*
tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method
These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache
and multi-threaded loaded more robust.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15165 16af8721-9629-0410-8352-f15c8da7e697
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@@ -53,14 +53,14 @@ struct CallbackObject: public osgWidget::Callback {
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virtual bool operator()(osgWidget::Event& ev) {
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std::cout << "here" << std::endl;
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return false;
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}
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};
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int main(int argc, char** argv) {
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osgViewer::Viewer viewer;
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// Let's get busy! The WindowManager class is actually an osg::Switch,
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// so you can add it to (ideally) an orthographic camera and have it behave as
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// expected. Note that you create a WindowManager with a NodeMask--it is very important
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@@ -117,7 +117,7 @@ int main(int argc, char** argv) {
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widget1->setCanFill(true);
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widget3->setColor(0.0f, 1.0f, 0.0f, 1.0f);
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widget1->setImage(osgDB::readImageFile("Images/Saturn.TGA"), true);
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widget1->setImage(osgDB::readRefImageFile("Images/Saturn.TGA"), true);
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// Set the color of widget2, to differentiate it and make it sassy. This is
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// like a poor man's gradient!
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@@ -166,16 +166,16 @@ int main(int argc, char** argv) {
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// simply use the createParentOrthoCamera method of the WindowManager class,
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// which will wrap the calls to createOrthoCamera and addChild for us! Check out
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// some of the other examples to see this in action...
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osg::Group* group = new osg::Group();
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osg::Camera* camera = osgWidget::createOrthoCamera(1280.0f, 1024.0f);
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osg::Node* model = osgDB::readNodeFile("cow.osgt");
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osg::ref_ptr<osg::Group> group = new osg::Group();
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osg::ref_ptr<osg::Camera> camera = osgWidget::createOrthoCamera(1280.0f, 1024.0f);
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osg::ref_ptr<osg::Node> model = osgDB::readRefNodeFile("cow.osgt");
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// Add our event handler; is this better as a MatrixManipulator? Add a few other
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// helpful ViewerEventHandlers.
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viewer.addEventHandler(new osgWidget::MouseHandler(wm));
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viewer.addEventHandler(new osgWidget::KeyboardHandler(wm));
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viewer.addEventHandler(new osgWidget::ResizeHandler(wm, camera));
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viewer.addEventHandler(new osgWidget::CameraSwitchHandler(wm, camera));
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viewer.addEventHandler(new osgWidget::ResizeHandler(wm, camera.get()));
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viewer.addEventHandler(new osgWidget::CameraSwitchHandler(wm, camera.get()));
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viewer.addEventHandler(new osgViewer::StatsHandler());
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viewer.addEventHandler(new osgViewer::WindowSizeHandler());
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viewer.addEventHandler(new osgGA::StateSetManipulator(
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@@ -210,7 +210,7 @@ int main(int argc, char** argv) {
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viewer.setSceneData(group);
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/*
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osgViewer::Viewer::Cameras cameras;
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osgViewer::Viewer::Cameras cameras;
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viewer.getCameras(cameras);
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osg::Camera* c = cameras[0];
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osg::Matrix s = osg::Matrix::scale(1.0f, -1.0f, 1.0f);
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