Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods,

forcing users to use osgDB::readRef*File() methods.  The later is preferable as it closes a potential threading bug when using paging databases in conjunction
with the osgDB::Registry Object Cache.  This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only
a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another
thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero.  Using osgDB::readREf*File() makes sure the a ref_ptr<> is
passed back and the referenceCount never goes to zero.

To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File()
usage.  The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of
templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group:

    bool addChild(Node* child); // old method which can only be used with a Node*

    tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method

These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache
and multi-threaded loaded more robust.



git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15165 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
Robert Osfield
2015-10-22 14:14:53 +00:00
parent 74f1838960
commit 6a67be2e32
281 changed files with 2443 additions and 2050 deletions

View File

@@ -26,6 +26,215 @@
namespace osgDB {
/** Read an osg::Object from file.
* Return an assigned osg::ref_ptr on success,
* return an osg::ref_ptr with a NULL pointer assigned to it on failure.
* Use the Options object to control cache operations and file search paths in osgDB::Registry.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
extern OSGDB_EXPORT osg::ref_ptr<osg::Object> readRefObjectFile(const std::string& filename,const Options* options);
/** Read an osg::Object from file.
* Return an assigned osg::ref_ptr on success,
* return an osg::ref_ptr with a NULL pointer assigned to it on failure.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
inline osg::ref_ptr<osg::Object> readRefObjectFile(const std::string& filename)
{
return readRefObjectFile(filename, Registry::instance()->getOptions());
}
template<class T>
inline osg::ref_ptr<T> readRefFile(const std::string& filename, const Options* options)
{
osg::ref_ptr<osg::Object> object = readRefObjectFile(filename, options);
osg::ref_ptr<T> t = dynamic_cast<T*>(object.get());
return t;
}
template<class T>
inline osg::ref_ptr<T> readRefFile(const std::string& filename)
{
return readRefFile<T>(filename, Registry::instance()->getOptions());
}
/** Read an osg::Image from file.
* Return an assigned osg::ref_ptr on success,
* return an osg::ref_ptr with a NULL pointer assigned to it on failure.
* Use the Options object to control cache operations and file search paths in osgDB::Registry.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
extern OSGDB_EXPORT osg::ref_ptr<osg::Image> readRefImageFile(const std::string& filename,const Options* options);
/** Read an osg::Image from file.
* Return an assigned osg::ref_ptr on success,
* return an osg::ref_ptr with a NULL pointer assigned to it on failure.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
inline osg::ref_ptr<osg::Image> readRefImageFile(const std::string& filename)
{
return readRefImageFile(filename,Registry::instance()->getOptions());
}
/** Read an osg::HeightField from file.
* Return an assigned osg::ref_ptr on success,
* return an osg::ref_ptr with a NULL pointer assigned to it on failure.
* Use the Options object to control cache operations and file search paths in osgDB::Registry.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
extern OSGDB_EXPORT osg::ref_ptr<osg::HeightField> readRefHeightFieldFile(const std::string& filename,const Options* options);
/** Read an osg::HeightField from file.
* Return an assigned osg::ref_ptr on success,
* return an osg::ref_ptr with a NULL pointer assigned to it on failure.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
inline osg::ref_ptr<osg::HeightField> readRefHeightFieldFile(const std::string& filename)
{
return readRefHeightFieldFile(filename,Registry::instance()->getOptions());
}
/** Read an osg::Node from file.
* Return an assigned osg::ref_ptr on success,
* return an osg::ref_ptr with a NULL pointer assigned to it on failure.
* Use the Options object to control cache operations and file search paths in osgDB::Registry.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
extern OSGDB_EXPORT osg::ref_ptr<osg::Node> readRefNodeFile(const std::string& filename,const Options* options);
/** Read an osg::Node from file.
* Return an assigned osg::ref_ptr on success,
* return an osg::ref_ptr with a NULL pointer assigned to it on failure.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
inline osg::ref_ptr<osg::Node> readRefNodeFile(const std::string& filename)
{
return readRefNodeFile(filename,Registry::instance()->getOptions());
}
/** Read an osg::Node subgraph from files, creating a osg::Group to contain the nodes if more
* than one subgraph has been loaded.
* Use the Options object to control cache operations and file search paths in osgDB::Registry.
* Does NOT ignore strings beginning with a dash '-' character. */
extern OSGDB_EXPORT osg::ref_ptr<osg::Node> readRefNodeFiles(std::vector<std::string>& fileList,const Options* options);
/** Read an osg::Node subgraph from files, creating a osg::Group to contain the nodes if more
* than one subgraph has been loaded.*/
inline osg::ref_ptr<osg::Node> readRefNodeFiles(std::vector<std::string>& fileList)
{
return readRefNodeFiles(fileList, Registry::instance()->getOptions());
}
/** Read an osg::Node subgraph from files, creating a osg::Group to contain the nodes if more
* than one subgraph has been loaded.
* Use the Options object to control cache operations and file search paths in osgDB::Registry.*/
extern OSGDB_EXPORT osg::ref_ptr<osg::Node> readRefNodeFiles(osg::ArgumentParser& parser,const Options* options);
/** Read an osg::Node subgraph from files, creating a osg::Group to contain the nodes if more
* than one subgraph has been loaded.*/
inline osg::ref_ptr<osg::Node> readRefNodeFiles(osg::ArgumentParser& parser)
{
return readRefNodeFiles(parser,Registry::instance()->getOptions());
}
/** Read an osg::Shader from file.
* Return an assigned osg::ref_ptr on success,
* return an osg::ref_ptr with a NULL pointer assigned to it on failure.
* Use the Options object to control cache operations and file search paths in osgDB::Registry.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
extern OSGDB_EXPORT osg::ref_ptr<osg::Shader> readRefShaderFile(const std::string& filename,const Options* options);
/** Read an osg::Shader from file.
* Return an assigned osg::ref_ptr on success,
* return an osg::ref_ptr with a NULL pointer assigned to it on failure.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
inline osg::ref_ptr<osg::Shader> readRefShaderFile(const std::string& filename)
{
return readRefShaderFile(filename, Registry::instance()->getOptions());
}
/** Read an osg::Shader from file and set to specified shader type.
* Return valid osg::Shader on success,
* return NULL on failure.
* Use the Options object to control cache operations and file search paths in osgDB::Registry.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
inline osg::ref_ptr<osg::Shader> readRefShaderFile(osg::Shader::Type type, const std::string& filename, const Options* options)
{
osg::ref_ptr<osg::Shader> shader = readRefShaderFile(filename, options);
if (shader.valid() && type != osg::Shader::UNDEFINED) shader->setType(type);
return shader;
}
/** Read an osg::Shader from file and set to specified shader type
* Return valid osg::Shader on success,
* return NULL on failure.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
inline osg::ref_ptr<osg::Shader> readRefShaderFile(osg::Shader::Type type, const std::string& filename)
{
return readRefShaderFile(type, filename, Registry::instance()->getOptions());
}
/** Read an osg::Shader from file and set to specified shader type, if a shader isn't loaded fallback to specific shader source.
* Use the Options object to control cache operations and file search paths in osgDB::Registry.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
inline osg::ref_ptr<osg::Shader> readRefShaderFileWithFallback(osg::Shader::Type type, const std::string& filename, const Options* options, const char* fallback)
{
osg::ref_ptr<osg::Shader> shader = readRefShaderFile(filename, options);
if (shader.valid() && type != osg::Shader::UNDEFINED) shader->setType(type);
if (!shader) shader = new osg::Shader(type, fallback);
return shader;
}
/** Read an osg::Shader from file and set to specified shader type, if a shader isn't loaded fallback to specific shader source.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
inline osg::ref_ptr<osg::Shader> readRefShaderFileWithFallback(osg::Shader::Type type, const std::string& filename, const char* fallback)
{
return osgDB::readRefShaderFileWithFallback(type, filename, Registry::instance()->getOptions(), fallback);
}
/** Read an osg::Script from file.
* Return an assigned osg::ref_ptr on success,
* return an osg::ref_ptr with a NULL pointer assigned to it on failure.
* Use the Options object to control cache operations and file search paths in osgDB::Registry.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
extern OSGDB_EXPORT osg::ref_ptr<osg::Script> readRefScriptFile(const std::string& filename,const Options* options);
/** Read an osg::Script from file.
* Return an assigned osg::ref_ptr on success,
* return an osg::ref_ptr with a NULL pointer assigned to it on failure.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
inline osg::ref_ptr<osg::Script> readRefScriptFile(const std::string& filename)
{
return readRefScriptFile(filename,Registry::instance()->getOptions());
}
#ifdef OSG_PROVIDE_READFILE
/** Read an osg::Object from file.
* Return valid osg::Object on success,
* return NULL on failure.
@@ -49,7 +258,7 @@ inline osg::Object* readObjectFile(const std::string& filename)
template<typename T>
inline T* readFile(const std::string& filename, const Options* options)
{
osg::ref_ptr<osg::Object> object = readObjectFile(filename, options);
osg::ref_ptr<osg::Object> object = readRefObjectFile(filename, options);
osg::ref_ptr<T> t = dynamic_cast<T*>(object.get());
object = 0;
return t.release();
@@ -236,155 +445,9 @@ inline osg::Script* readScriptFile(const std::string& filename)
{
return readScriptFile(filename,Registry::instance()->getOptions());
}
#endif
/** Read an osg::Object from file.
* Return an assigned osg::ref_ptr on success,
* return an osg::ref_ptr with a NULL pointer assigned to it on failure.
* Use the Options object to control cache operations and file search paths in osgDB::Registry.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
extern OSGDB_EXPORT osg::ref_ptr<osg::Object> readRefObjectFile(const std::string& filename,const Options* options);
/** Read an osg::Object from file.
* Return an assigned osg::ref_ptr on success,
* return an osg::ref_ptr with a NULL pointer assigned to it on failure.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
inline osg::ref_ptr<osg::Object> readRefObjectFile(const std::string& filename)
{
return readRefObjectFile(filename,Registry::instance()->getOptions());
}
/** Read an osg::Image from file.
* Return an assigned osg::ref_ptr on success,
* return an osg::ref_ptr with a NULL pointer assigned to it on failure.
* Use the Options object to control cache operations and file search paths in osgDB::Registry.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
extern OSGDB_EXPORT osg::ref_ptr<osg::Image> readRefImageFile(const std::string& filename,const Options* options);
/** Read an osg::Image from file.
* Return an assigned osg::ref_ptr on success,
* return an osg::ref_ptr with a NULL pointer assigned to it on failure.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
inline osg::ref_ptr<osg::Image> readRefImageFile(const std::string& filename)
{
return readRefImageFile(filename,Registry::instance()->getOptions());
}
/** Read an osg::HeightField from file.
* Return an assigned osg::ref_ptr on success,
* return an osg::ref_ptr with a NULL pointer assigned to it on failure.
* Use the Options object to control cache operations and file search paths in osgDB::Registry.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
extern OSGDB_EXPORT osg::ref_ptr<osg::HeightField> readRefHeightFieldFile(const std::string& filename,const Options* options);
/** Read an osg::HeightField from file.
* Return an assigned osg::ref_ptr on success,
* return an osg::ref_ptr with a NULL pointer assigned to it on failure.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
inline osg::ref_ptr<osg::HeightField> readRefHeightFieldFile(const std::string& filename)
{
return readRefHeightFieldFile(filename,Registry::instance()->getOptions());
}
/** Read an osg::Node from file.
* Return an assigned osg::ref_ptr on success,
* return an osg::ref_ptr with a NULL pointer assigned to it on failure.
* Use the Options object to control cache operations and file search paths in osgDB::Registry.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
extern OSGDB_EXPORT osg::ref_ptr<osg::Node> readRefNodeFile(const std::string& filename,const Options* options);
/** Read an osg::Node from file.
* Return an assigned osg::ref_ptr on success,
* return an osg::ref_ptr with a NULL pointer assigned to it on failure.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
inline osg::ref_ptr<osg::Node> readRefNodeFile(const std::string& filename)
{
return readRefNodeFile(filename,Registry::instance()->getOptions());
}
/** Read an osg::Shader from file.
* Return an assigned osg::ref_ptr on success,
* return an osg::ref_ptr with a NULL pointer assigned to it on failure.
* Use the Options object to control cache operations and file search paths in osgDB::Registry.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
extern OSGDB_EXPORT osg::ref_ptr<osg::Shader> readRefShaderFile(const std::string& filename,const Options* options);
/** Read an osg::Shader from file.
* Return an assigned osg::ref_ptr on success,
* return an osg::ref_ptr with a NULL pointer assigned to it on failure.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
inline osg::ref_ptr<osg::Shader> readRefShaderFile(const std::string& filename)
{
return readRefShaderFile(filename, Registry::instance()->getOptions());
}
/** Read an osg::Shader from file and set to specified shader type.
* Return valid osg::Shader on success,
* return NULL on failure.
* Use the Options object to control cache operations and file search paths in osgDB::Registry.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
inline osg::ref_ptr<osg::Shader> readRefShaderFile(osg::Shader::Type type, const std::string& filename, const Options* options)
{
osg::ref_ptr<osg::Shader> shader = readShaderFile(filename, options);
if (shader.valid() && type != osg::Shader::UNDEFINED) shader->setType(type);
return shader;
}
/** Read an osg::Shader from file and set to specified shader type
* Return valid osg::Shader on success,
* return NULL on failure.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
inline osg::ref_ptr<osg::Shader> readRefShaderFile(osg::Shader::Type type, const std::string& filename)
{
return readRefShaderFile(type, filename, Registry::instance()->getOptions());
}
/** Read an osg::Script from file.
* Return an assigned osg::ref_ptr on success,
* return an osg::ref_ptr with a NULL pointer assigned to it on failure.
* Use the Options object to control cache operations and file search paths in osgDB::Registry.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
extern OSGDB_EXPORT osg::ref_ptr<osg::Script> readRefScriptFile(const std::string& filename,const Options* options);
/** Read an osg::Script from file.
* Return an assigned osg::ref_ptr on success,
* return an osg::ref_ptr with a NULL pointer assigned to it on failure.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
* to read the specified file.*/
inline osg::ref_ptr<osg::Script> readRefScriptFile(const std::string& filename)
{
return readRefScriptFile(filename,Registry::instance()->getOptions());
}
}
#endif