Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods,
forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction
with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only
a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another
thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is
passed back and the referenceCount never goes to zero.
To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File()
usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of
templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group:
bool addChild(Node* child); // old method which can only be used with a Node*
tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method
These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache
and multi-threaded loaded more robust.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15165 16af8721-9629-0410-8352-f15c8da7e697
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@@ -50,7 +50,7 @@ osg::Node* DatabaseCacheReadCallback::readNodeFile(const std::string& filename)
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}
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// now load the file.
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osg::ref_ptr<osg::Node> node = osgDB::readNodeFile(filename);
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osg::ref_ptr<osg::Node> node = osgDB::readRefNodeFile(filename);
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// insert into the cache.
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if (node.valid())
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@@ -205,7 +205,7 @@ void ScalarBar::createDrawables()
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float characterSize = _textProperties._characterSize;
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if(characterSize == 0) characterSize = _width * 0.03f;
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osgText::Font* font = osgText::readFontFile(_textProperties._fontFile.c_str());
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osg::ref_ptr<osgText::Font> font = osgText::readRefFontFile(_textProperties._fontFile.c_str());
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std::vector<osgText::Text*> texts(_numLabels); // We'll need to collect pointers to these for later
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float labelIncr = (_numLabels>0) ? (_stc->getMax()-_stc->getMin())/(_numLabels-1) : 0.0f;
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