Moved osgParticle across to standard OSG coding style.

This commit is contained in:
Robert Osfield
2005-04-29 09:47:57 +00:00
parent 6211eb7b48
commit 6b5238c294
44 changed files with 1035 additions and 1027 deletions

View File

@@ -12,8 +12,8 @@
*/
//osgParticle - Copyright (C) 2002 Marco Jez
#ifndef OSGPARTICLE_ACCELOPERATOR_
#define OSGPARTICLE_ACCELOPERATOR_ 1
#ifndef OSGPARTICLE_ACCELOPERATOR
#define OSGPARTICLE_ACCELOPERATOR 1
#include <osgParticle/ModularProgram>
#include <osgParticle/Operator>
@@ -31,15 +31,15 @@ namespace osgParticle
class AccelOperator: public Operator {
public:
inline AccelOperator();
inline AccelOperator(const AccelOperator &copy, const osg::CopyOp &copyop = osg::CopyOp::SHALLOW_COPY);
inline AccelOperator(const AccelOperator& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
META_Object(osgParticle, AccelOperator);
/// Get the acceleration vector.
inline const osg::Vec3 &getAcceleration() const;
inline const osg::Vec3& getAcceleration() const;
/// Set the acceleration vector.
inline void setAcceleration(const osg::Vec3 &v);
inline void setAcceleration(const osg::Vec3& v);
/** Quickly set the acceleration vector to the gravity on earth (0, 0, -9.81).
The acceleration will be multiplied by the <CODE>scale</CODE> parameter.
@@ -47,7 +47,7 @@ namespace osgParticle
inline void setToGravity(float scale = 1);
/// Apply the acceleration to a particle. Do not call this method manually.
inline void operate(Particle *P, double dt);
inline void operate(Particle* P, double dt);
/// Perform some initializations. Do not call this method manually.
inline void beginOperate(Program *prg);
@@ -57,48 +57,48 @@ namespace osgParticle
AccelOperator &operator=(const AccelOperator &) { return *this; }
private:
osg::Vec3 accel_;
osg::Vec3 xf_accel_;
osg::Vec3 _accel;
osg::Vec3 _xf_accel;
};
// INLINE FUNCTIONS
inline AccelOperator::AccelOperator()
: Operator(), accel_(0, 0, 0)
: Operator(), _accel(0, 0, 0)
{
}
inline AccelOperator::AccelOperator(const AccelOperator &copy, const osg::CopyOp &copyop)
: Operator(copy, copyop), accel_(copy.accel_)
inline AccelOperator::AccelOperator(const AccelOperator& copy, const osg::CopyOp& copyop)
: Operator(copy, copyop), _accel(copy._accel)
{
}
inline const osg::Vec3 &AccelOperator::getAcceleration() const
inline const osg::Vec3& AccelOperator::getAcceleration() const
{
return accel_;
return _accel;
}
inline void AccelOperator::setAcceleration(const osg::Vec3 &v)
inline void AccelOperator::setAcceleration(const osg::Vec3& v)
{
accel_ = v;
_accel = v;
}
inline void AccelOperator::setToGravity(float scale)
{
accel_.set(0, 0, -9.80665f * scale);
_accel.set(0, 0, -9.80665f * scale);
}
inline void AccelOperator::operate(Particle *P, double dt)
inline void AccelOperator::operate(Particle* P, double dt)
{
P->addVelocity(xf_accel_ * dt);
P->addVelocity(_xf_accel * dt);
}
inline void AccelOperator::beginOperate(Program *prg)
{
if (prg->getReferenceFrame() == ModularProgram::RELATIVE_RF) {
xf_accel_ = prg->rotateLocalToWorld(accel_);
_xf_accel = prg->rotateLocalToWorld(_accel);
} else {
xf_accel_ = accel_;
_xf_accel = _accel;
}
}