Moved osgParticle across to standard OSG coding style.

This commit is contained in:
Robert Osfield
2005-04-29 09:47:57 +00:00
parent 6211eb7b48
commit 6b5238c294
44 changed files with 1035 additions and 1027 deletions

View File

@@ -37,9 +37,9 @@ namespace osgParticle
ParticleEffect(const ParticleEffect& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
virtual const char *libraryName() const { return "osgParticle"; }
virtual const char *className() const { return "ParticleEffect"; }
virtual bool isSameKindAs(const osg::Object *obj) const { return dynamic_cast<const ParticleEffect*>(obj) != 0; }
virtual const char* libraryName() const { return "osgParticle"; }
virtual const char* className() const { return "ParticleEffect"; }
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const ParticleEffect*>(obj) != 0; }
virtual void accept(osg::NodeVisitor& nv) { if (nv.validNodeMask(*this)) { nv.pushOntoNodePath(this); nv.apply(*this); nv.popFromNodePath(); } }
void setUseLocalParticleSystem(bool local);