Moved osgParticle across to standard OSG coding style.
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@@ -37,9 +37,9 @@ namespace osgParticle
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ParticleEffect(const ParticleEffect& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
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virtual const char *libraryName() const { return "osgParticle"; }
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virtual const char *className() const { return "ParticleEffect"; }
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virtual bool isSameKindAs(const osg::Object *obj) const { return dynamic_cast<const ParticleEffect*>(obj) != 0; }
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virtual const char* libraryName() const { return "osgParticle"; }
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virtual const char* className() const { return "ParticleEffect"; }
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virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const ParticleEffect*>(obj) != 0; }
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virtual void accept(osg::NodeVisitor& nv) { if (nv.validNodeMask(*this)) { nv.pushOntoNodePath(this); nv.apply(*this); nv.popFromNodePath(); } }
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void setUseLocalParticleSystem(bool local);
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