From Marco Jez, fixes to osgFX so that effects are compiled correctly.
Fixed title name of osgkeyboardmouse example.
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@@ -23,6 +23,11 @@ Validator::Validator(const Validator ©, const osg::CopyOp ©op)
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{
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}
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void Validator::compile(osg::State &state) const
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{
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apply(state);
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}
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void Validator::apply(osg::State &state) const
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{
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if (!effect_) return;
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