From Roland Smeenk, "Overview of the Collada/dae plugin changes

New features
+Read and write of osg::LOD, osg::Switch, osgSim::Sequence, osgim::MultiSwitch and osgSim::DOFTransform data in <extra>
+Read and write of osg::Node description data in <extra>
+Plugin option "NoExtras" to prevent writing of <extra> data and only traverse the active children when saving
 
Changes/additions
+instanced_geometry and instanced_controller are now loaded in a single Geode with multiple Geometries instead of multiple geodes with a single Geometry
+Changed all calls to the deprecated createAndPlace() to the new add() methods
+All transformation elements <scale>, <rotate>, <translate>, <lookat>, <matrix>, <skew> are now concatenated properly in to a single MatrixTransform.
 Previously this was not done in order as required by Collada and and not all elements were included.
+Complete skew matrix creation
+Automatically add GL_RESCALE_NORMAL if scale is non-identity
+Blinn shininess remapping to [0,128] when in range [0,1]
+Changes to CMake file to make it compile on Windows
+Coding style and code documentation
 
Bug fixes
+Transparent texture writing fixed
+Fixed bug in using osg node name as collada node ID
+Fixed usage of double sided faces in GOOGLEEARTH extra
+Not adding blendfunc and blendcolor when opaque
 
TODO/Wishlist
-solve differences in drawables, DAE reader should place multiple collation elements into multiple primitivesets in a single geometry where possible (only when same material)
-solve differences in matrices
-multitexture support
-skinned mesh and generic animations using osgAnimation
-profile_GLSL based on COLLADA OpenGL Effects Viewer http://ati.amd.com/developer/rendermonkey/downloads.html
-handling more <extra> to more closely mimic the intended lighting"
This commit is contained in:
Robert Osfield
2008-11-24 14:26:04 +00:00
parent d25de5e92e
commit 6bdd83413d
14 changed files with 2047 additions and 971 deletions

View File

@@ -13,9 +13,11 @@
#include "daeReader.h"
#include <dae.h>
#include <dae/domAny.h>
#include <dom/domCOLLADA.h>
#include <dom/domInstanceWithExtra.h>
#include <dom/domConstants.h>
#include <osg/MatrixTransform>
using namespace osgdae;
@@ -86,19 +88,24 @@ bool daeReader::convert( const std::string &fileURI )
m_AssetUp_axis = document->getAsset()->getUp_axis()->getValue();
}
if (dae->getDatabase()) {
if (dae->getDatabase())
{
count = dae->getDatabase()->getElementCount(NULL, COLLADA_TYPE_INSTANCE_RIGID_BODY, NULL);
// build a std::map for lookup if Group or PositionAttitudeTransform should be created,
// i.e, make it easy to check if a instance_rigid_body targets a visual node
for (int i=0; i<count; i++) {
for (int i=0; i<count; i++)
{
result = dae->getDatabase()->getElement(&colladaElement, i, NULL, COLLADA_TYPE_INSTANCE_RIGID_BODY);
if (result == DAE_OK) {
if (result == DAE_OK)
{
irb = daeSafeCast<domInstance_rigid_body>(colladaElement);
if (irb) {
domNode *node = daeSafeCast<domNode>(irb->getTarget().getElement());
if (node && node->getId()) {
if (irb)
{
domNode *node = daeSafeCast<domNode>(irb->getTarget().getElement());
if (node && node->getId())
{
_targetMap[ std::string(node->getId()) ] = true;
}
}
@@ -121,7 +128,7 @@ bool daeReader::convert( const std::string &fileURI )
osg::Node* daeReader::processVisualScene( domVisual_scene *scene )
{
osg::Node *retVal;
//### do not add an empty group if there is only one
unsigned int nbVisualSceneGroup=scene->getNode_array().getCount();
if (nbVisualSceneGroup==0)
{
@@ -154,231 +161,246 @@ osg::Node* daeReader::processVisualScene( domVisual_scene *scene )
}
}
return retVal;
}
osg::Node* daeReader::processExtras(domNode *node)
{
// See if one of the extras contains OpenSceneGraph specific information
unsigned int numExtras = node->getExtra_array().getCount();
for (unsigned int currExtra=0; currExtra < numExtras; currExtra++)
{
domExtra* extra = node->getExtra_array()[currExtra];
domTechnique* teq = NULL;
daeString extraType = extra->getType();
if (extraType)
{
if (strcmp(extraType, "Switch") == 0)
{
teq = getOpenSceneGraphProfile(extra);
if (teq)
{
return processOsgSwitch(teq);
}
}
else if (strcmp(extraType, "MultiSwitch") == 0)
{
teq = getOpenSceneGraphProfile(extra);
if (teq)
{
return processOsgMultiSwitch(teq);
}
}
else if (strcmp(extraType, "LOD") == 0)
{
teq = getOpenSceneGraphProfile(extra);
if (teq)
{
return processOsgLOD(teq);
}
}
else if (strcmp(extraType, "DOFTransform") == 0)
{
teq = getOpenSceneGraphProfile(extra);
if (teq)
{
return processOsgDOFTransform(teq);
}
}
else if (strcmp(extraType, "Sequence") == 0)
{
teq = getOpenSceneGraphProfile(extra);
if (teq)
{
return processOsgSequence(teq);
}
}
}
}
return new osg::Group;
}
void daeReader::processNodeExtra(osg::Node* osgNode, domNode *node)
{
// See if one of the extras contains OpenSceneGraph specific information
unsigned int numExtras = node->getExtra_array().getCount();
for (unsigned int currExtra=0; currExtra < numExtras; currExtra++)
{
domExtra* extra = node->getExtra_array()[currExtra];
daeString extraType = extra->getType();
if (extraType && (strcmp(extraType, "Node") == 0))
{
domTechnique* teq = getOpenSceneGraphProfile(extra);
if (teq)
{
domAny* any = daeSafeCast< domAny >(teq->getChild("Descriptions"));
if (any)
{
osg::Node::DescriptionList descriptions;
unsigned int numChildren = any->getChildren().getCount();
for (unsigned int currChild = 0; currChild < numChildren; currChild++)
{
domAny* child = daeSafeCast<domAny>(any->getChildren()[currChild]);
if (child)
{
if (strcmp(child->getElementName(), "Description" ) == 0 )
{
std::string value = child->getValue();
descriptions.push_back(value);
}
else
{
osg::notify(osg::WARN) << "Child of element 'Descriptions' is not of type 'Description'" << std::endl;
}
}
else
{
osg::notify(osg::WARN) << "Element 'Descriptions' does not contain expected elements." << std::endl;
}
}
osgNode->setDescriptions(descriptions);
}
else
{
osg::notify(osg::WARN) << "Expected element 'Descriptions' not found" << std::endl;
}
}
}
}
}
domTechnique* daeReader::getOpenSceneGraphProfile(domExtra* extra)
{
unsigned int numTeqs = extra->getTechnique_array().getCount();
for ( unsigned int currTeq = 0; currTeq < numTeqs; ++currTeq )
{
// Only interested in OpenSceneGraph technique
if (strcmp( extra->getTechnique_array()[currTeq]->getProfile(), "OpenSceneGraph" ) == 0 )
{
return extra->getTechnique_array()[currTeq];
}
}
return NULL;
}
// <node>
// attributes:
// id, name, sid, type, layer
// child elements:
// 0..1 <asset>
// 0..* <lookat>, <matrix>, <rotate>, <scale>, <skew>, <translate>
// 0..* <instance_camera>
// 0..* <instance_controller>
// 0..* <instance_geometry>
// 0..* <instance_light>
// 0..* <instance_node>
// 0..* <node>
// 0..* <extra>
osg::Node* daeReader::processNode( domNode *node )
{
osg::Node *retVal;
osg::PositionAttitudeTransform *pat;
int patcount = node->getRotate_array().getCount() +
node->getScale_array().getCount() +
node->getTranslate_array().getCount();
// First we need to determine what kind of OSG node we need
// If there exist any of the <lookat>, <matrix>, <rotate>, <scale>, <skew>, <translate> elements
// or if a COLLADA_TYPE_INSTANCE_RIGID_BODY targets this node we need a MatrixTransform
int coordcount = node->getRotate_array().getCount() +
node->getScale_array().getCount() +
node->getTranslate_array().getCount() +
node->getLookat_array().getCount() +
node->getMatrix_array().getCount() +
node->getSkew_array().getCount();
// See if it is targeted
bool targeted = false;
if (node->getId()) {
if (node->getId())
{
targeted = _targetMap[std::string(node->getId())];
}
if (patcount > 0 || targeted )
osg::Node *resultNode;
if (coordcount > 0 || targeted )
{
pat = new osg::PositionAttitudeTransform();
retVal = pat;
}
else
resultNode = processOsgMatrixTransform(node);
}
else
{
retVal = new osg::Group();
// No transform data, determine node type based on it's available extra data
resultNode = processExtras(node);
}
osg::Node *current = retVal;
// See if there is generic node info attached as extra
processNodeExtra(resultNode, node);
retVal->setName( node->getId() ? node->getId() : "" );
resultNode->setName( node->getId() ? node->getId() : "" );
osg::Group* groupNode = resultNode->asGroup();
// Handle rotate, translate and scale first..
// will make the hierarchy less deep
// <rotate>
osg::Quat osgRot;
for (unsigned int i=0; i<node->getRotate_array().getCount(); i++)
if (groupNode)
{
daeSmartRef<domRotate> rot = node->getRotate_array().get(i);
if (rot->getValue().getCount() != 4 ) {
osg::notify(osg::WARN)<<"Data is wrong size for rotate"<<std::endl;
continue;
}
domFloat4& r = rot->getValue();
osg::Vec3 axis;
axis.set(r[0],r[1],r[2]);
osgRot = osg::Quat(osg::DegreesToRadians(r[3]),axis) * osgRot;
pat->setAttitude(osgRot);
}
// <scale>
osg::Vec3 osgScale = osg::Vec3(1.0, 1.0, 1.0);
for (unsigned int i=0; i<node->getScale_array().getCount(); i++)
{
daeSmartRef<domScale> scale = node->getScale_array().get(i);
if (scale->getValue().getCount() != 3 ) {
osg::notify(osg::WARN)<<"Data is wrong size for scale"<<std::endl;
continue;
}
domFloat3& s = scale->getValue();
osgScale[0] *= s[0];
osgScale[1] *= s[1];
osgScale[2] *= s[2];
pat->setScale(osgScale);
}
// <translate>
osg::Vec3 osgTrans = osg::Vec3(0.0, 0.0, 0.0);
for (unsigned int i=0; i<node->getTranslate_array().getCount(); i++)
{
daeSmartRef<domTranslate> trans = node->getTranslate_array().get(i);
if (trans->getValue().getCount() != 3 ) {
osg::notify(osg::WARN)<<"Data is wrong size for translate"<<std::endl;
continue;
}
domFloat3& t = trans->getValue();
osgTrans += osg::Vec3(t[0],t[1],t[2]);
pat->setPosition(osgTrans);
}
size_t count = node->getContents().getCount();
for ( size_t i = 0; i < count; i++ )
{
osg::Node *trans = NULL;
//I'm using daeSafeCast to check type because the pointer comparisons are a lot faster
//than a strcmp
domTranslate * t = daeSafeCast< domTranslate >( node->getContents()[i] );
if ( t != NULL )
// 0..* <instance_camera>
domInstance_camera_Array cameraInstanceArray = node->getInstance_camera_array();
for ( size_t i = 0; i < cameraInstanceArray.getCount(); i++ )
{
continue;
}
domRotate * r = daeSafeCast< domRotate >( node->getContents()[i] );
if ( r != NULL ) {
continue;
}
domScale * s = daeSafeCast< domScale >( node->getContents()[i] );
if ( s != NULL ) {
continue;
}
domMatrix * m = daeSafeCast< domMatrix >( node->getContents()[i] );
if ( m != NULL ) {
trans = processMatrix( m );
if ( trans != NULL )
{
current->asGroup()->addChild( trans );
current = trans;
}
continue;
}
domSkew *sk = daeSafeCast< domSkew >( node->getContents()[i] );
if ( sk != NULL ) {
trans = processSkew( sk );
if ( trans != NULL )
{
current->asGroup()->addChild( trans );
current = trans;
}
continue;
}
domInstance_geometry *ig = daeSafeCast< domInstance_geometry >( node->getContents()[i] );
if ( ig != NULL )
{
trans = processInstance_geometry( ig );
if ( trans != NULL )
{
current->asGroup()->addChild( trans );
}
continue;
}
domInstance_controller *ictrl = daeSafeCast< domInstance_controller >( node->getContents()[i] );
if ( ictrl != NULL )
{
trans = processInstance_controller( ictrl );
if ( trans != NULL )
{
current->asGroup()->addChild( trans );
}
continue;
}
domInstance_camera *ic = daeSafeCast< domInstance_camera >( node->getContents()[i] );
if ( ic != NULL )
{
daeElement *el = getElementFromURI( ic->getUrl() );
daeElement *el = getElementFromURI( cameraInstanceArray[i]->getUrl());
domCamera *c = daeSafeCast< domCamera >( el );
if ( c == NULL )
{
osg::notify( osg::WARN ) << "Failed to locate camera " << ic->getUrl().getURI() << std::endl;
}
trans = processCamera( c );
if ( trans != NULL )
{
current->asGroup()->addChild( trans );
}
continue;
if (c)
groupNode->addChild( processCamera( c ));
else
osg::notify( osg::WARN ) << "Failed to locate camera " << cameraInstanceArray[i]->getUrl().getURI() << std::endl;
}
domInstance_light *il = daeSafeCast< domInstance_light >( node->getContents()[i] );
if ( il != NULL )
// 0..* <instance_controller>
domInstance_controller_Array controllerInstanceArray = node->getInstance_controller_array();
for ( size_t i = 0; i < controllerInstanceArray.getCount(); i++ )
{
daeElement *el = getElementFromURI( il->getUrl() );
groupNode->addChild( processInstanceController( controllerInstanceArray[i] ));
}
// 0..* <instance_geometry>
domInstance_geometry_Array geometryInstanceArray = node->getInstance_geometry_array();
for ( size_t i = 0; i < geometryInstanceArray.getCount(); i++ )
{
groupNode->addChild( processInstanceGeometry( geometryInstanceArray[i] ));
}
// 0..* <instance_light>
domInstance_light_Array lightInstanceArray = node->getInstance_light_array();
for ( size_t i = 0; i < lightInstanceArray.getCount(); i++ )
{
daeElement *el = getElementFromURI( lightInstanceArray[i]->getUrl());
domLight *l = daeSafeCast< domLight >( el );
if ( l == NULL )
{
osg::notify( osg::WARN ) << "Failed to locate light " << il->getUrl().getURI() << std::endl;
}
trans = processLight( l );
if ( trans != NULL )
{
current->asGroup()->addChild( trans );
}
continue;
if (l)
groupNode->addChild( processLight( l ));
else
osg::notify( osg::WARN ) << "Failed to locate light " << lightInstanceArray[i]->getUrl().getURI() << std::endl;
}
domInstance_node *instn = daeSafeCast< domInstance_node >( node->getContents()[i] );
if ( instn != NULL )
// 0..* <instance_node>
domInstance_node_Array nodeInstanceArray = node->getInstance_node_array();
for ( size_t i = 0; i < nodeInstanceArray.getCount(); i++ )
{
daeElement *el = getElementFromURI( instn->getUrl() );
daeElement *el = getElementFromURI( nodeInstanceArray[i]->getUrl());
domNode *n = daeSafeCast< domNode >( el );
if ( n == NULL )
{
osg::notify( osg::WARN ) << "Failed to locate camera " << ic->getUrl().getURI() << std::endl;
}
trans = processNode( n );
if ( trans != NULL )
{
current->asGroup()->addChild( trans );
}
continue;
if (n)
// Recursive call
groupNode->addChild( processNode( n ));
else
osg::notify( osg::WARN ) << "Failed to locate node " << nodeInstanceArray[i]->getUrl().getURI() << std::endl;
}
domNode *n = daeSafeCast< domNode >( node->getContents()[i] );
if ( n != NULL )
// 0..* <node>
domNode_Array nodeArray = node->getNode_array();
for ( size_t i = 0; i < nodeArray.getCount(); i++ )
{
trans = processNode( n );
if ( trans != NULL )
{
current->asGroup()->addChild( trans );
}
continue;
// Recursive call
groupNode->addChild( processNode( nodeArray[i] ));
}
const char *name = node->getContents()[i]->getElementName();
if ( name == NULL ) name = node->getContents()[i]->getTypeName();
osg::notify( osg::WARN ) << "Unsupported element type: " << name << " in COLLADA scene!" << std::endl;
}
return retVal;
return resultNode;
}