Improvements to the #pragma(tic) shader composition support
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14694 16af8721-9629-0410-8352-f15c8da7e697
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@@ -283,6 +283,8 @@ class OSG_EXPORT Program : public osg::StateAttribute
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GLuint getHandle() const {return _glProgramHandle;}
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const osg::Program* getProgram() const { return _program; }
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void setDefineString(const std::string& defStr) { _defineStr = defStr; }
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const std::string& getDefineString() const { return _defineStr; }
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@@ -1914,7 +1914,6 @@ class OSG_EXPORT State : public Referenced
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inline void applyModeMap(ModeMap& modeMap);
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inline void applyAttributeMap(AttributeMap& attributeMap);
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inline void applyUniformMap(UniformMap& uniformMap);
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inline void applyUniformMap(DefineMap& defineMap);
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inline void applyModeListOnTexUnit(unsigned int unit,ModeMap& modeMap,const StateSet::ModeList& modeList);
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inline void applyAttributeListOnTexUnit(unsigned int unit,AttributeMap& attributeMap,const StateSet::AttributeList& attributeList);
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