Improvements to the #pragma(tic) shader composition support

git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14694 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
Robert Osfield
2015-02-13 12:50:43 +00:00
parent 77b8962bcc
commit 6bddbdf074
4 changed files with 50 additions and 12 deletions

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@@ -283,6 +283,8 @@ class OSG_EXPORT Program : public osg::StateAttribute
GLuint getHandle() const {return _glProgramHandle;}
const osg::Program* getProgram() const { return _program; }
void setDefineString(const std::string& defStr) { _defineStr = defStr; }
const std::string& getDefineString() const { return _defineStr; }

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@@ -1914,7 +1914,6 @@ class OSG_EXPORT State : public Referenced
inline void applyModeMap(ModeMap& modeMap);
inline void applyAttributeMap(AttributeMap& attributeMap);
inline void applyUniformMap(UniformMap& uniformMap);
inline void applyUniformMap(DefineMap& defineMap);
inline void applyModeListOnTexUnit(unsigned int unit,ModeMap& modeMap,const StateSet::ModeList& modeList);
inline void applyAttributeListOnTexUnit(unsigned int unit,AttributeMap& attributeMap,const StateSet::AttributeList& attributeList);