2.8 branch: Texture2DMultisample support. This is a backport of r11218, r11229, and r11365 from trunk.
This commit is contained in:
@@ -331,6 +331,7 @@ namespace osg
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**************************************************************************/
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class Texture1D;
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class Texture2D;
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class Texture2DMultisample;
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class Texture3D;
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class Texture2DArray;
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class TextureCubeMap;
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@@ -345,6 +346,7 @@ namespace osg
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explicit FrameBufferAttachment(RenderBuffer* target);
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explicit FrameBufferAttachment(Texture1D* target, int level = 0);
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explicit FrameBufferAttachment(Texture2D* target, int level = 0);
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explicit FrameBufferAttachment(Texture2DMultisample* target, int level = 0);
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explicit FrameBufferAttachment(Texture3D* target, int zoffset, int level = 0);
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explicit FrameBufferAttachment(Texture2DArray* target, int layer, int level = 0);
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explicit FrameBufferAttachment(TextureCubeMap* target, int face, int level = 0);
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@@ -199,6 +199,10 @@
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#define GL_TEXTURE_DEPTH 0x8071
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#endif
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#ifndef GL_TEXTURE_2D_MULTISAMPLE
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#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
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#endif
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// Integer teture extension as in http://www.opengl.org/registry/specs/EXT/texture_integer.txt
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#ifndef GL_EXT_texture_integer
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#define GL_RGBA32UI_EXT 0x8D70
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@@ -579,12 +583,6 @@ class OSG_EXPORT Texture : public osg::StateAttribute
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public:
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Extensions(unsigned int contextID);
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Extensions(const Extensions& rhs);
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void lowestCommonDenominator(const Extensions& rhs);
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void setupGLExtensions(unsigned int contextID);
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void setMultiTexturingSupported(bool flag) { _isMultiTexturingSupported=flag; }
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bool isMultiTexturingSupported() const { return _isMultiTexturingSupported; }
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@@ -609,6 +607,9 @@ class OSG_EXPORT Texture : public osg::StateAttribute
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void setGenerateMipMapSupported(bool flag) { _isGenerateMipMapSupported=flag; }
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bool isGenerateMipMapSupported() const { return _isGenerateMipMapSupported; }
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void setTextureMultisampledSupported(bool flag) { _isTextureMultisampledSupported=flag; }
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bool isTextureMultisampledSupported() const { return _isTextureMultisampledSupported; }
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void setShadowSupported(bool flag) { _isShadowSupported = flag; }
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bool isShadowSupported() const { return _isShadowSupported; }
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@@ -624,10 +625,6 @@ class OSG_EXPORT Texture : public osg::StateAttribute
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bool isCompressedTexImage2DSupported() const { return _glCompressedTexImage2D!=0; }
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bool isCompressedTexSubImage2DSupported() const { return _glCompressedTexSubImage2D!=0; }
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void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) const;
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void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei type, const GLvoid *data) const;
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void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *data) const;
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bool isClientStorageSupported() const { return _isClientStorageSupported; }
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bool isNonPowerOfTwoTextureSupported(GLenum filter) const
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@@ -640,13 +637,55 @@ class OSG_EXPORT Texture : public osg::StateAttribute
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void setTextureIntegerSupported(bool flag) { _isTextureIntegerEXTSupported=flag; }
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bool isTextureIntegerSupported() const { return _isTextureIntegerEXTSupported; }
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void glTexParameterIiv(GLenum target, GLenum pname, const GLint* data) const;
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void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint* data) const;
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void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) const
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{
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_glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
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}
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void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) const
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{
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_glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
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}
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void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *data) const
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{
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_glGetCompressedTexImage(target, level, data);
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}
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void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) const
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{
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_glTexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
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}
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void glTexParameterIiv(GLenum target, GLenum pname, const GLint* data) const
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{
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_glTexParameterIiv(target, pname, data);
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}
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void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint* data) const
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{
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_glTexParameterIuiv(target, pname, data);
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}
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protected:
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~Extensions() {}
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typedef void (APIENTRY * CompressedTexImage2DArbProc) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
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typedef void (APIENTRY * CompressedTexSubImage2DArbProc) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
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typedef void (APIENTRY * GetCompressedTexImageArbProc) (GLenum target, GLint level, GLvoid *data);
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typedef void (APIENTRY * TexImage2DMultisample)(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
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typedef void (APIENTRY * TexParameterIivProc)(GLenum target, GLenum pname, const GLint* data);
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typedef void (APIENTRY * TexParameterIuivProc)(GLenum target, GLenum pname, const GLuint* data);
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CompressedTexImage2DArbProc _glCompressedTexImage2D;
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CompressedTexSubImage2DArbProc _glCompressedTexSubImage2D;
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GetCompressedTexImageArbProc _glGetCompressedTexImage;
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TexImage2DMultisample _glTexImage2DMultisample;
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TexParameterIivProc _glTexParameterIiv;
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TexParameterIuivProc _glTexParameterIuiv;
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bool _isMultiTexturingSupported;
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bool _isTextureFilterAnisotropicSupported;
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bool _isTextureCompressionARBSupported;
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@@ -655,6 +694,7 @@ class OSG_EXPORT Texture : public osg::StateAttribute
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bool _isTextureEdgeClampSupported;
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bool _isTextureBorderClampSupported;
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bool _isGenerateMipMapSupported;
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bool _isTextureMultisampledSupported;
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bool _isShadowSupported;
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bool _isShadowAmbientSupported;
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bool _isClientStorageSupported;
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@@ -664,19 +704,6 @@ class OSG_EXPORT Texture : public osg::StateAttribute
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GLint _maxTextureSize;
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GLint _numTextureUnits;
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typedef void (APIENTRY * CompressedTexImage2DArbProc) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
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typedef void (APIENTRY * CompressedTexSubImage2DArbProc) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
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typedef void (APIENTRY * GetCompressedTexImageArbProc) (GLenum target, GLint level, GLvoid *data);
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typedef void (APIENTRY * TexParameterIivProc)(GLenum target, GLenum pname, const GLint* data);
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typedef void (APIENTRY * TexParameterIuivProc)(GLenum target, GLenum pname, const GLuint* data);
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CompressedTexImage2DArbProc _glCompressedTexImage2D;
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CompressedTexSubImage2DArbProc _glCompressedTexSubImage2D;
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GetCompressedTexImageArbProc _glGetCompressedTexImage;
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TexParameterIivProc _glTexParameterIiv;
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TexParameterIuivProc _glTexParameterIuiv;
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};
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/** Gets the extension for the specified context. Creates the
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@@ -710,6 +737,7 @@ class OSG_EXPORT Texture : public osg::StateAttribute
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* unless you're implementing a subload callback. */
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void applyTexImage2D_subload(State& state, GLenum target, const Image* image, GLsizei width, GLsizei height, GLint inInternalFormat, GLsizei numMipmapLevels) const;
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/** Returned by mipmapBeforeTexImage() to indicate what
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* mipmapAfterTexImage() should do */
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enum GenerateMipmapMode
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