diff --git a/VisualStudio/MUST_READ_ME.txt b/VisualStudio/MUST_READ_ME.txt index c3f1db8b1..3c28e6fdd 100644 --- a/VisualStudio/MUST_READ_ME.txt +++ b/VisualStudio/MUST_READ_ME.txt @@ -1,3 +1,7 @@ +Detailed build documentation can be found on the OpenSceneGraph website at: + + http://openscenegraph.org/osgwiki/pmwiki.php/PlatformSpecifics/VisualStudio + IMPORTANT NOTE: Whilst the OSG will compile cleanly with the basic VC++6.0 and its own STL implementation, the OSG will crash regularily due to bugs in VC++6.0's STL. VC++6.0's STL is horribly broken and therefore is *NOT* @@ -14,12 +18,15 @@ Deprecated are: 3.Visual Studio6.0 + Dinkumware's STL bug fix patches 4.Visual Studio6.0 + STLport -For details on how to patch VisualStudio6.0 read the doc/install.html -documentation. Note, osgIntrospection, src/osgWrapper plugins and the -osgintrospection example cannot be compiled under VisualStudio plugin. +For details on how to patch VisualStudio6.0 see the above website link. +Note, osgIntrospection, src/osgWrapper plugins and the +osgintrospection example cannot be compiled under VisualStudio plugin. +You will also need to run the fixup-vc6-dsps.pl script to clean up the +project files that won't otherwise compile to do new elements required +for support of Window 64 bit build under VS 7.x and 8.x. -Several of the plugins and demoes, and two of the core libraries - osgText -and osgGLUT require external dependancies. Full details on where to obtain +Several of the plugins and demoes, and two of the core libraries - osgTerrain +and osgProducer require external dependancies. Full details on where to obtain these can be found in doc/dependancies.html.