Fixed the texture apply method which was broken yesterday, the new code wasn't
checking for the validity of _image before doing checks on it. This breaks when render to texture is used as there is no image to check against... Added osgshadowtexture demo source. Demos still in development, so don't expect any shadows yet...
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@@ -54,6 +54,10 @@ echo osgprerender dumptruck.osg
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osgprerender dumptruck.osg
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more memleaks.log
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echo osgshadowtexture cessna.osg
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osgshadowtexture cessna.osg
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more memleaks.log
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echo osgparticle
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osgparticle
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more memleaks.log
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@@ -308,7 +308,7 @@ ifeq ($(OS),Darwin)
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DEMOS_DIRS = osgbillboard osgcallback osgclip \
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osgcluster osgconv osgcopy osgcube osggeometry \
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osghangglide osgimpostor osgmultitexture osgoccluder \
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osgparticle osglightpoint osgprerender osgreflect osgscribe osgstereoimage \
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osgparticle osglightpoint osgprerender osgshadowtexture osgreflect osgscribe osgstereoimage \
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osgtexture1D osgtexture2D osgtexture3D osgversion osgviews sgv \
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osgshape osganimate osgteapot
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endif
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@@ -92,6 +92,7 @@ DEMOS_DIRS = \
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osgoccluder\
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osgparticle\
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osgprerender\
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osgshadowtexture\
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osgreflect\
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osgscribe\
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osgsequence\
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@@ -37,6 +37,9 @@ osggeometry
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echo osgprerender dumptruck.osg
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osgprerender dumptruck.osg
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echo osgshadowtexture cessna.osg
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osgshadowtexture cessna.osg
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echo osgparticle
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osgparticle
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