Added osgUtil::TransformCallback to help with rigid body animation.
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34
include/osgUtil/TransformCallback
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34
include/osgUtil/TransformCallback
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//C++ header
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#ifndef OSGUTIL_TRANSFORMCALLBACK
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#define OSGUTIL_TRANSFORMCALLBACK 1
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#include <osg/Node>
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#include <osgUtil/Export>
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namespace osgUtil
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{
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class OSGUTIL_EXPORT TransformCallback : public osg::NodeCallback
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{
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public:
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TransformCallback(const osg::Vec3& pivot,const osg::Vec3& axis,float angularVelocity);
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virtual void operator() (osg::Node* node, osg::NodeVisitor* nv);
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protected:
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float _angular_velocity;
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osg::Vec3 _pivot;
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osg::Vec3 _axis;
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int _previousTraversalNumber;
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double _previousTime;
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};
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};
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#endif
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