Cleaned up handling of Drawables so it utilizes the Node inheritance properly.

git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14822 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
Robert Osfield
2015-04-07 15:49:06 +00:00
parent 814693ffc1
commit 6cff8650f2
4 changed files with 13 additions and 43 deletions

View File

@@ -72,14 +72,8 @@ void StateSetManipulator::clone()
itr != parents.end();
++itr)
{
osg::Object* object = *itr;
osg::Node* node = dynamic_cast<osg::Node*>(object);
if (node) node->setStateSet(newStateSet.get());
else
{
osg::Drawable* drawable = dynamic_cast<osg::Drawable*>(object);
if (drawable) drawable->setStateSet(newStateSet.get());
}
osg::Node* node = *itr;
node->setStateSet(newStateSet.get());
}
_stateset = newStateSet;