Improvements to SDF and outline generation
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@@ -164,7 +164,8 @@ void GlyphTexture::copyGlyphImage(Glyph* glyph)
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int upper = glyph->t()+search_distance;
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float multiplier = 1.0/255.0f;
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float max_distance = sqrtf(float(search_distance*search_distance)*2.0f);
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float max_distance = glyph->getFontResolution().first/4;
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int num_channels = TEXTURE_IMAGE_NUM_CHANNELS;
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@@ -177,8 +178,12 @@ void GlyphTexture::copyGlyphImage(Glyph* glyph)
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bool use_SDF_for_Outline = true;
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float outer_outline_distance = float(search_distance);
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float inner_outline_distance = float(outer_outline_distance)/2.0f;
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float outer_outline_distance = float(glyph->getFontResolution().first)*0.14f;
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float inner_outline_distance = outer_outline_distance*0.5f;
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unsigned char full_on = 255;
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unsigned char mid_point = full_on/2;
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float mid_point_f = float(mid_point)*multiplier;
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for(int dr=lower; dr<=upper; ++dr)
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{
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@@ -195,19 +200,19 @@ void GlyphTexture::copyGlyphImage(Glyph* glyph)
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float center_value_f = center_value*multiplier;
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float min_distance = FLT_MAX;
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if (center_value>0 && center_value<255)
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if (center_value>0 && center_value<full_on)
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{
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inner_max_value = 255;
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outer_max_value = 255;
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if (center_value_f>=0.5f)
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if (center_value_f>=mid_point_f)
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{
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min_distance = center_value_f-0.5f;
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min_distance = center_value_f-mid_point_f;
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value = 128+(min_distance/max_distance)*127;
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}
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else
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{
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min_distance = 0.5f-center_value_f;
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min_distance = mid_point_f-center_value_f;
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value = 127-(min_distance/max_distance)*127;
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}
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}
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@@ -235,8 +240,8 @@ void GlyphTexture::copyGlyphImage(Glyph* glyph)
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float local_multiplier = (abs(dx)>abs(dy)) ? D/float(abs(dx)) : D/float(abs(dy));
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float local_distance = sqrtf(float(radius*radius)+float(span*span));
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if (center_value==0) local_distance += (0.5f-local_value_f)*local_multiplier;
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else local_distance += (local_value_f - 0.5f)*local_multiplier;
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if (center_value==0) local_distance += (mid_point_f-local_value_f)*local_multiplier;
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else local_distance += (local_value_f - mid_point_f)*local_multiplier;
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if (local_distance<min_distance) min_distance = local_distance;
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@@ -263,8 +268,8 @@ void GlyphTexture::copyGlyphImage(Glyph* glyph)
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float local_multiplier = (abs(dx)>abs(dy)) ? D/float(abs(dx)) : D/float(abs(dy));
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float local_distance = sqrtf(float(radius*radius)+float(span*span));
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if (center_value==0) local_distance += (0.5f-local_value_f)*local_multiplier;
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else local_distance += (local_value_f - 0.5f)*local_multiplier;
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if (center_value==0) local_distance += (mid_point_f-local_value_f)*local_multiplier;
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else local_distance += (local_value_f - mid_point_f)*local_multiplier;
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if (local_distance<min_distance) min_distance = local_distance;
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@@ -292,8 +297,8 @@ void GlyphTexture::copyGlyphImage(Glyph* glyph)
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float local_distance = sqrtf(float(radius*radius)+float(span*span));
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if (center_value==0) local_distance += (0.5f-local_value_f)*local_multiplier;
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else local_distance += (local_value_f - 0.5f)*local_multiplier;
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if (center_value==0) local_distance += (mid_point_f-local_value_f)*local_multiplier;
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else local_distance += (local_value_f - mid_point_f)*local_multiplier;
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if (local_distance<min_distance) min_distance = local_distance;
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@@ -320,8 +325,8 @@ void GlyphTexture::copyGlyphImage(Glyph* glyph)
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float local_multiplier = (abs(dx)>abs(dy)) ? D/float(abs(dx)) : D/float(abs(dy));
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float local_distance = sqrtf(float(radius*radius)+float(span*span));
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if (center_value==0) local_distance += (0.5f-local_value_f)*local_multiplier;
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else local_distance += (local_value_f - 0.5f)*local_multiplier;
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if (center_value==0) local_distance += (mid_point_f-local_value_f)*local_multiplier;
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else local_distance += (local_value_f - mid_point_f)*local_multiplier;
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if (local_distance<min_distance) min_distance = local_distance;
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@@ -349,7 +354,7 @@ void GlyphTexture::copyGlyphImage(Glyph* glyph)
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// signed distance field value
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*(dest_ptr++) = value;
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float outline_distance = max_distance/3.0f;
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float outline_distance = inner_outline_distance;
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// compute the alpha value of outline, one texel thick
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unsigned char outline = 0;
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@@ -376,7 +381,7 @@ void GlyphTexture::copyGlyphImage(Glyph* glyph)
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*(dest_ptr++) = outline;
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outline_distance *= 2.0f;
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outline_distance = outer_outline_distance;
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// compute the alpha value of outline, one texel thick
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outline = 0;
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