Added a concrete osg::DeleteHandler implementation which provides support for
retain objects for several frames before deleting them. Also added RenderStageCache into CullVistor.cpp that is used for handling RTT osg::Camera's that are being used in double buffered SceneView usage.
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@@ -280,6 +280,10 @@ SOURCE=..\..\src\osg\CullStack.cpp
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# End Source File
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SOURCE=..\..\src\osg\DeleteHandler.cpp
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SOURCE=..\..\src\osg\Depth.cpp
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@@ -748,6 +752,10 @@ SOURCE=..\..\Include\Osg\CullStack
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# Begin Source File
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SOURCE=..\..\Include\Osg\DeleteHandler
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SOURCE=..\..\Include\Osg\Depth
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# End Source File
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