Introduce Camera::s/getRenderer().
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@@ -121,11 +121,11 @@ BEGIN_OBJECT_REFLECTOR(osgUtil::SceneView)
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__void__setDefaults__unsigned_int,
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"Set scene view to use default global state, light, camera and render visitor. ",
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"");
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I_Method1(void, setCamera, IN, osg::Camera *, camera,
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Properties::NON_VIRTUAL,
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__void__setCamera__osg_Camera_P1,
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"Set the camera used to represent the camera view of this SceneView. ",
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"");
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I_MethodWithDefaults2(void, setCamera, IN, osg::Camera *, camera, , IN, bool, assumeOwnershipOfCamera, true,
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Properties::NON_VIRTUAL,
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__void__setCamera__osg_Camera_P1__bool,
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"Set the camera used to represent the camera view of this SceneView. ",
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"");
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I_Method0(osg::Camera *, getCamera,
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Properties::NON_VIRTUAL,
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__osg_Camera_P1__getCamera,
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@@ -784,7 +784,7 @@ BEGIN_OBJECT_REFLECTOR(osgUtil::SceneView)
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__void__setActiveUniforms__int);
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I_SimpleProperty(osg::Camera *, Camera,
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__osg_Camera_P1__getCamera,
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__void__setCamera__osg_Camera_P1);
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0);
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I_SimpleProperty(const osg::Vec4 &, ClearColor,
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__C5_osg_Vec4_R1__getClearColor,
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__void__setClearColor__C5_osg_Vec4_R1);
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