Remove seemingly redundant handling of Geode in GLObjectsVisitor
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@@ -94,11 +94,6 @@ class OSGUTIL_EXPORT GLObjectsVisitor : public osg::NodeVisitor
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/** Simply traverse using standard NodeVisitor traverse method.*/
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virtual void apply(osg::Node& node);
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/** For each Geode visited set the display list usage according to the
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* _displayListMode.
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*/
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virtual void apply(osg::Geode& node);
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void apply(osg::Drawable& drawable);
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void apply(osg::StateSet& stateset);
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