Remove seemingly redundant handling of Geode in GLObjectsVisitor

This commit is contained in:
scrawl
2017-02-03 18:10:37 +01:00
parent fdf6d55b9d
commit 6deefe0646
2 changed files with 0 additions and 27 deletions

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@@ -94,11 +94,6 @@ class OSGUTIL_EXPORT GLObjectsVisitor : public osg::NodeVisitor
/** Simply traverse using standard NodeVisitor traverse method.*/
virtual void apply(osg::Node& node);
/** For each Geode visited set the display list usage according to the
* _displayListMode.
*/
virtual void apply(osg::Geode& node);
void apply(osg::Drawable& drawable);
void apply(osg::StateSet& stateset);