Added --points and --lines command line options that do a very simplistic conversion of geometry primitives to points or lines respectively, used to aid testing of intersectors
This commit is contained in:
@@ -21,187 +21,393 @@
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#include <osg/KdTree>
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#include <osg/Timer>
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#include <osg/TexMat>
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#include <osg/TemplatePrimitiveFunctor>
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using namespace osgUtil;
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namespace LineSegmentIntersectorUtils
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{
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struct TriangleIntersection
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struct Settings : public osg::Referenced
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{
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Settings() :
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_lineSegIntersector(0),
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_iv(0),
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_drawable(0),
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_limitOneIntersection(false) {}
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osgUtil::LineSegmentIntersector* _lineSegIntersector;
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osgUtil::IntersectionVisitor* _iv;
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osg::Drawable* _drawable;
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osg::ref_ptr<osg::Vec3Array> _vertices;
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bool _limitOneIntersection;
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};
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template<typename Vec3, typename value_type>
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struct IntersectFunctor
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{
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osg::ref_ptr<Settings> _settings;
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unsigned int _primitiveIndex;
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Vec3 _start;
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Vec3 _end;
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typedef std::pair< Vec3, Vec3> StartEnd;
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typedef std::vector< StartEnd > StartEndStack;
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StartEndStack _startEndStack;
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Vec3 _d;
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value_type _length;
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value_type _inverse_length;
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Vec3 _d_invX;
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Vec3 _d_invY;
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Vec3 _d_invZ;
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bool _hit;
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IntersectFunctor():
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_primitiveIndex(0),
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_hit(false)
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{
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TriangleIntersection(unsigned int index, const osg::Vec3& normal, float r1, const osg::Vec3* v1, float r2, const osg::Vec3* v2, float r3, const osg::Vec3* v3):
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_index(index),
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_normal(normal),
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_r1(r1),
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_v1(v1),
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_r2(r2),
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_v2(v2),
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_r3(r3),
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_v3(v3) {}
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unsigned int _index;
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const osg::Vec3 _normal;
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float _r1;
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const osg::Vec3* _v1;
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float _r2;
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const osg::Vec3* _v2;
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float _r3;
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const osg::Vec3* _v3;
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protected:
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TriangleIntersection& operator = (const TriangleIntersection&) { return *this; }
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};
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typedef std::multimap<float,TriangleIntersection> TriangleIntersections;
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}
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template<typename Vec3, typename value_type>
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struct TriangleIntersector
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void set(const osg::Vec3d& s, const osg::Vec3d& e, Settings* settings)
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{
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Vec3 _s;
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Vec3 _d;
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value_type _length;
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_settings = settings;
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int _index;
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value_type _ratio;
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bool _hit;
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bool _limitOneIntersection;
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TriangleIntersections* _intersections;
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_start = s;
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_end = e;
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TriangleIntersector()
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_startEndStack.push_back(StartEnd(_start,_end));
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_d = e - s;
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_length = _d.length();
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_inverse_length = (_length!=0.0) ? 1.0/_length : 0.0;
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_d *= _inverse_length;
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_d_invX = _d.x()!=0.0 ? _d/_d.x() : Vec3(0.0,0.0,0.0);
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_d_invY = _d.y()!=0.0 ? _d/_d.y() : Vec3(0.0,0.0,0.0);
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_d_invZ = _d.z()!=0.0 ? _d/_d.z() : Vec3(0.0,0.0,0.0);
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}
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bool enter(const osg::BoundingBox& bb)
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{
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StartEnd startend = _startEndStack.back();
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Vec3& s = startend.first;
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Vec3& e = startend.second;
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//return true;
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//if (!bb.valid()) return true;
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// compare s and e against the xMin to xMax range of bb.
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if (s.x()<=e.x())
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{
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_intersections = 0;
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_length = 0.0f;
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_index = 0;
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_ratio = 0.0f;
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_hit = false;
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_limitOneIntersection = false;
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// trivial reject of segment wholely outside.
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if (e.x()<bb.xMin()) return false;
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if (s.x()>bb.xMax()) return false;
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if (s.x()<bb.xMin())
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{
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// clip s to xMin.
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s = s+_d_invX*(bb.xMin()-s.x());
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}
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if (e.x()>bb.xMax())
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{
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// clip e to xMax.
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e = s+_d_invX*(bb.xMax()-s.x());
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}
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}
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else
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{
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if (s.x()<bb.xMin()) return false;
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if (e.x()>bb.xMax()) return false;
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if (e.x()<bb.xMin())
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{
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// clip s to xMin.
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e = s+_d_invX*(bb.xMin()-s.x());
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}
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if (s.x()>bb.xMax())
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{
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// clip e to xMax.
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s = s+_d_invX*(bb.xMax()-s.x());
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}
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}
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void set(TriangleIntersections* intersections)
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// compate s and e against the yMin to yMax range of bb.
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if (s.y()<=e.y())
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{
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_intersections = intersections;
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// trivial reject of segment wholely outside.
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if (e.y()<bb.yMin()) return false;
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if (s.y()>bb.yMax()) return false;
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if (s.y()<bb.yMin())
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{
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// clip s to yMin.
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s = s+_d_invY*(bb.yMin()-s.y());
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}
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if (e.y()>bb.yMax())
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{
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// clip e to yMax.
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e = s+_d_invY*(bb.yMax()-s.y());
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}
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}
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else
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{
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if (s.y()<bb.yMin()) return false;
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if (e.y()>bb.yMax()) return false;
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if (e.y()<bb.yMin())
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{
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// clip s to yMin.
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e = s+_d_invY*(bb.yMin()-s.y());
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}
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if (s.y()>bb.yMax())
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{
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// clip e to yMax.
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s = s+_d_invY*(bb.yMax()-s.y());
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}
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}
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void set(const osg::Vec3d& start, const osg::Vec3d& end, value_type ratio=FLT_MAX)
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// compate s and e against the zMin to zMax range of bb.
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if (s.z()<=e.z())
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{
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_hit=false;
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_index = 0;
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_ratio = ratio;
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_s = start;
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_d = end - start;
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_length = _d.length();
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_d /= _length;
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// trivial reject of segment wholely outside.
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if (e.z()<bb.zMin()) return false;
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if (s.z()>bb.zMax()) return false;
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if (s.z()<bb.zMin())
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{
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// clip s to zMin.
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s = s+_d_invZ*(bb.zMin()-s.z());
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}
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if (e.z()>bb.zMax())
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{
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// clip e to zMax.
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e = s+_d_invZ*(bb.zMax()-s.z());
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}
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}
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else
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{
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if (s.z()<bb.zMin()) return false;
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if (e.z()>bb.zMax()) return false;
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if (e.z()<bb.zMin())
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{
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// clip s to zMin.
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e = s+_d_invZ*(bb.zMin()-s.z());
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}
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if (s.z()>bb.zMax())
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{
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// clip e to zMax.
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s = s+_d_invZ*(bb.zMax()-s.z());
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}
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}
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inline void operator () (const osg::Vec3& v1,const osg::Vec3& v2,const osg::Vec3& v3)
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// OSG_NOTICE<<"clampped segment "<<s<<" "<<e<<std::endl;
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_startEndStack.push_back(startend);
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return true;
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}
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void leave()
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{
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// OSG_NOTICE<<"leave() "<<_startEndStack.size()<<std::endl;
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_startEndStack.pop_back();
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}
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void intersect(const osg::Vec3& v0, const osg::Vec3& v1, const osg::Vec3& v2)
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{
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if (_settings->_limitOneIntersection && _hit) return;
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// OSG_NOTICE<<" intersect(v0=("<<v0<<"), v1=("<<v1<<"), v2=("<<v2<<") )"<<std::endl;
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// const StartEnd startend = _startEndStack.back();
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// const osg::Vec3& ls = startend.first;
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// const osg::Vec3& le = startend.second;
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Vec3 T = _start - v0;
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Vec3 E2 = v2 - v0;
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Vec3 E1 = v1 - v0;
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Vec3 P = _d ^ E2;
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value_type det = P * E1;
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value_type r,r0,r1,r2;
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const value_type esplison = 1e-10;
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if (det>esplison)
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{
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++_index;
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value_type u = (P*T);
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if (u<0.0 || u>det) return;
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if (_limitOneIntersection && _hit) return;
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osg::Vec3 Q = T ^ E1;
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value_type v = (Q*_d);
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if (v<0.0 || v>det) return;
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if (v1==v2 || v2==v3 || v1==v3) return;
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if ((u+v)> det) return;
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Vec3 v12 = v2-v1;
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Vec3 n12 = v12^_d;
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value_type ds12 = (_s-v1)*n12;
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value_type d312 = (v3-v1)*n12;
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if (d312>=0.0f)
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{
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if (ds12<0.0f) return;
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if (ds12>d312) return;
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}
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else // d312 < 0
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{
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if (ds12>0.0f) return;
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if (ds12<d312) return;
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}
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value_type inv_det = 1.0/det;
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value_type t = (Q*E2)*inv_det;
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if (t<0.0 || t>_length) return;
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Vec3 v23 = v3-v2;
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Vec3 n23 = v23^_d;
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value_type ds23 = (_s-v2)*n23;
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value_type d123 = (v1-v2)*n23;
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if (d123>=0.0f)
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{
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if (ds23<0.0f) return;
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if (ds23>d123) return;
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}
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else // d123 < 0
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{
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if (ds23>0.0f) return;
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if (ds23<d123) return;
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}
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u *= inv_det;
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v *= inv_det;
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Vec3 v31 = v1-v3;
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Vec3 n31 = v31^_d;
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value_type ds31 = (_s-v3)*n31;
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value_type d231 = (v2-v3)*n31;
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if (d231>=0.0f)
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{
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if (ds31<0.0f) return;
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if (ds31>d231) return;
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}
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else // d231 < 0
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{
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if (ds31>0.0f) return;
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if (ds31<d231) return;
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}
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r0 = 1.0-u-v;
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r1 = u;
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r2 = v;
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r = t * _inverse_length;
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}
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else if (det<-esplison)
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{
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value_type u = (P*T);
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if (u>0.0 || u<det) return;
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Vec3 Q = T ^ E1;
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value_type v = (Q*_d);
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if (v>0.0 || v<det) return;
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value_type r3;
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if (ds12==0.0f) r3=0.0f;
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else if (d312!=0.0f) r3 = ds12/d312;
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else return; // the triangle and the line must be parallel intersection.
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if ((u+v) < det) return;
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value_type r1;
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if (ds23==0.0f) r1=0.0f;
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else if (d123!=0.0f) r1 = ds23/d123;
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else return; // the triangle and the line must be parallel intersection.
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value_type inv_det = 1.0/det;
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value_type t = (Q*E2)*inv_det;
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if (t<0.0 || t>_length) return;
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value_type r2;
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if (ds31==0.0f) r2=0.0f;
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else if (d231!=0.0f) r2 = ds31/d231;
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else return; // the triangle and the line must be parallel intersection.
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value_type total_r = (r1+r2+r3);
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if (total_r!=1.0f)
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{
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if (total_r==0.0f) return; // the triangle and the line must be parallel intersection.
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value_type inv_total_r = 1.0f/total_r;
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r1 *= inv_total_r;
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r2 *= inv_total_r;
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r3 *= inv_total_r;
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}
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Vec3 in = v1*r1+v2*r2+v3*r3;
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if (!in.valid())
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{
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OSG_WARN<<"Warning:: Picked up error in TriangleIntersect"<<std::endl;
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OSG_WARN<<" ("<<v1<<",\t"<<v2<<",\t"<<v3<<")"<<std::endl;
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OSG_WARN<<" ("<<r1<<",\t"<<r2<<",\t"<<r3<<")"<<std::endl;
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return;
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}
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value_type d = (in-_s)*_d;
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if (d<0.0f) return;
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if (d>_length) return;
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Vec3 normal = v12^v23;
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normal.normalize();
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value_type r = d/_length;
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_intersections->insert(std::pair<const float,TriangleIntersection>(r,TriangleIntersection(_index-1,normal,r1,&v1,r2,&v2,r3,&v3)));
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_hit = true;
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u *= inv_det;
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v *= inv_det;
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r0 = 1.0-u-v;
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r1 = u;
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r2 = v;
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r = t * _inverse_length;
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}
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else
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{
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return;
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}
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};
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Vec3 in = v0*r0 + v1*r1 + v2*r2;
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Vec3 normal = E1^E2;
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normal.normalize();
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}
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LineSegmentIntersector::Intersection hit;
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hit.ratio = r;
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hit.matrix = _settings->_iv->getModelMatrix();
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hit.nodePath = _settings->_iv->getNodePath();
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hit.drawable = _settings->_drawable;
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hit.primitiveIndex = _primitiveIndex;
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hit.localIntersectionPoint = in;
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//OSG_NOTICE<<" intersection ("<<in<<") ratio="<<hit.ratio<<", _start=("<<_start<<"), _end=("<<_end<<")"<<std::endl;
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// osg::Vec3 computed_inttersection = _start*(1.0-r)+_end*r;
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//OSG_NOTICE<<" computed_intersection("<<computed_inttersection<<")"<<std::endl;
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hit.localIntersectionNormal = normal;
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if (_settings->_vertices.valid())
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{
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const osg::Vec3* first = &(_settings->_vertices->front());
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hit.indexList.reserve(3);
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hit.ratioList.reserve(3);
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if (r0!=0.0f)
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{
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hit.indexList.push_back(&v0-first);
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hit.ratioList.push_back(r0);
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}
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if (r1!=0.0f)
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{
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hit.indexList.push_back(&v1-first);
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hit.ratioList.push_back(r1);
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}
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if (r2!=0.0f)
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{
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hit.indexList.push_back(&v2-first);
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hit.ratioList.push_back(r2);
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}
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}
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_settings->_lineSegIntersector->insertIntersection(hit);
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_hit = true;
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}
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// handle lines
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void operator()(const osg::Vec3&, bool /*treatVertexDataAsTemporary*/)
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{
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++_primitiveIndex;
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}
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void operator()(const osg::Vec3&, const osg::Vec3&, bool /*treatVertexDataAsTemporary*/)
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{
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++_primitiveIndex;
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}
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// handle triangles
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void operator()(const osg::Vec3& v0, const osg::Vec3& v1, const osg::Vec3& v2, bool /*treatVertexDataAsTemporary*/)
|
||||
{
|
||||
++_primitiveIndex;
|
||||
intersect(v0,v1,v2);
|
||||
}
|
||||
|
||||
void operator()(const osg::Vec3& v0, const osg::Vec3& v1, const osg::Vec3& v2, const osg::Vec3& v3, bool /*treatVertexDataAsTemporary*/)
|
||||
{
|
||||
++_primitiveIndex;
|
||||
intersect(v0,v1,v3);
|
||||
intersect(v1,v2,v3);
|
||||
}
|
||||
|
||||
bool intersect(const osg::Vec3Array*, int , unsigned int)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool intersect(const osg::Vec3Array*, int, unsigned int, unsigned int)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool intersect(const osg::Vec3Array* vertices, int primitiveIndex, unsigned int p0, unsigned int p1, unsigned int p2)
|
||||
{
|
||||
if (_settings->_limitOneIntersection && _hit) return false;
|
||||
|
||||
_primitiveIndex = primitiveIndex;
|
||||
|
||||
intersect((*vertices)[p0], (*vertices)[p1], (*vertices)[p2]);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool intersect(const osg::Vec3Array* vertices, int primitiveIndex, unsigned int p0, unsigned int p1, unsigned int p2, unsigned int p3)
|
||||
{
|
||||
if (_settings->_limitOneIntersection && _hit) return false;
|
||||
|
||||
_primitiveIndex = primitiveIndex;
|
||||
|
||||
intersect((*vertices)[p0], (*vertices)[p1], (*vertices)[p3]);
|
||||
intersect((*vertices)[p1], (*vertices)[p2], (*vertices)[p3]);
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace LineSegmentIntersectorUtils
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
@@ -315,157 +521,37 @@ void LineSegmentIntersector::intersect(osgUtil::IntersectionVisitor& iv, osg::Dr
|
||||
void LineSegmentIntersector::intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable,
|
||||
const osg::Vec3d& s, const osg::Vec3d& e)
|
||||
{
|
||||
osg::KdTree* kdTree = iv.getUseKdTreeWhenAvailable() ? dynamic_cast<osg::KdTree*>(drawable->getShape()) : 0;
|
||||
if (kdTree)
|
||||
if (reachedLimit()) return;
|
||||
|
||||
osg::ref_ptr<LineSegmentIntersectorUtils::Settings> settings = new LineSegmentIntersectorUtils::Settings;
|
||||
settings->_lineSegIntersector = this;
|
||||
settings->_iv = &iv;
|
||||
settings->_drawable = drawable;
|
||||
settings->_limitOneIntersection = (_intersectionLimit == LIMIT_ONE_PER_DRAWABLE || _intersectionLimit == LIMIT_ONE);
|
||||
|
||||
osg::Geometry* geometry = drawable->asGeometry();
|
||||
if (geometry)
|
||||
{
|
||||
osg::KdTree::LineSegmentIntersections intersections;
|
||||
intersections.reserve(4);
|
||||
if (kdTree->intersect(s,e,intersections))
|
||||
{
|
||||
// OSG_NOTICE<<"Got KdTree intersections"<<std::endl;
|
||||
for(osg::KdTree::LineSegmentIntersections::iterator itr = intersections.begin();
|
||||
itr != intersections.end();
|
||||
++itr)
|
||||
{
|
||||
osg::KdTree::LineSegmentIntersection& lsi = *(itr);
|
||||
|
||||
// get ratio in s,e range
|
||||
double ratio = lsi.ratio;
|
||||
|
||||
// remap ratio into _start, _end range
|
||||
double remap_ratio = ((s-_start).length() + ratio * (e-s).length() )/(_end-_start).length();
|
||||
|
||||
|
||||
Intersection hit;
|
||||
hit.ratio = remap_ratio;
|
||||
hit.matrix = iv.getModelMatrix();
|
||||
hit.nodePath = iv.getNodePath();
|
||||
hit.drawable = drawable;
|
||||
hit.primitiveIndex = lsi.primitiveIndex;
|
||||
|
||||
hit.localIntersectionPoint = _start*(1.0-remap_ratio) + _end*remap_ratio;
|
||||
|
||||
// OSG_NOTICE<<"KdTree: ratio="<<hit.ratio<<" ("<<hit.localIntersectionPoint<<")"<<std::endl;
|
||||
|
||||
hit.localIntersectionNormal = lsi.intersectionNormal;
|
||||
|
||||
hit.indexList.reserve(3);
|
||||
hit.ratioList.reserve(3);
|
||||
if (lsi.r0!=0.0f)
|
||||
{
|
||||
hit.indexList.push_back(lsi.p0);
|
||||
hit.ratioList.push_back(lsi.r0);
|
||||
}
|
||||
|
||||
if (lsi.r1!=0.0f)
|
||||
{
|
||||
hit.indexList.push_back(lsi.p1);
|
||||
hit.ratioList.push_back(lsi.r1);
|
||||
}
|
||||
|
||||
if (lsi.r2!=0.0f)
|
||||
{
|
||||
hit.indexList.push_back(lsi.p2);
|
||||
hit.ratioList.push_back(lsi.r2);
|
||||
}
|
||||
|
||||
insertIntersection(hit);
|
||||
}
|
||||
}
|
||||
|
||||
return;
|
||||
settings->_vertices = dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray());
|
||||
}
|
||||
|
||||
LineSegmentIntersectorUtils::TriangleIntersections intersections;
|
||||
osg::KdTree* kdTree = iv.getUseKdTreeWhenAvailable() ? dynamic_cast<osg::KdTree*>(drawable->getShape()) : 0;
|
||||
|
||||
if (getPrecisionHint()==USE_DOUBLE_CALCULATIONS)
|
||||
{
|
||||
OSG_INFO<<"Using double intersections"<<std::endl;
|
||||
typedef LineSegmentIntersectorUtils::TriangleIntersector<osg::Vec3d, osg::Vec3d::value_type> TriangleIntersector;
|
||||
osg::TriangleFunctor< TriangleIntersector > ti;
|
||||
osg::TemplatePrimitiveFunctor<LineSegmentIntersectorUtils::IntersectFunctor<osg::Vec3d, double> > intersector;
|
||||
intersector.set(s,e, settings.get());
|
||||
|
||||
ti.set(&intersections);
|
||||
ti.set(s,e);
|
||||
ti._limitOneIntersection = (_intersectionLimit == LIMIT_ONE_PER_DRAWABLE || _intersectionLimit == LIMIT_ONE);
|
||||
drawable->accept(ti);
|
||||
if (kdTree) kdTree->intersect(intersector, kdTree->getNode(0));
|
||||
else drawable->accept(intersector);
|
||||
}
|
||||
else
|
||||
{
|
||||
OSG_INFO<<"Using float intersections"<<std::endl;
|
||||
typedef LineSegmentIntersectorUtils::TriangleIntersector<osg::Vec3f, osg::Vec3f::value_type> TriangleIntersector;
|
||||
osg::TriangleFunctor< TriangleIntersector > ti;
|
||||
osg::TemplatePrimitiveFunctor<LineSegmentIntersectorUtils::IntersectFunctor<osg::Vec3f, float> > intersector;
|
||||
intersector.set(s,e, settings.get());
|
||||
|
||||
ti.set(&intersections);
|
||||
ti.set(s,e);
|
||||
ti._limitOneIntersection = (_intersectionLimit == LIMIT_ONE_PER_DRAWABLE || _intersectionLimit == LIMIT_ONE);
|
||||
drawable->accept(ti);
|
||||
}
|
||||
|
||||
if (!intersections.empty())
|
||||
{
|
||||
osg::Geometry* geometry = drawable->asGeometry();
|
||||
|
||||
for(LineSegmentIntersectorUtils::TriangleIntersections::iterator thitr = intersections.begin();
|
||||
thitr != intersections.end();
|
||||
++thitr)
|
||||
{
|
||||
|
||||
// get ratio in s,e range
|
||||
double ratio = thitr->first;
|
||||
|
||||
// remap ratio into _start, _end range
|
||||
double remap_ratio = ((s-_start).length() + ratio * (e-s).length() )/(_end-_start).length();
|
||||
|
||||
if ( _intersectionLimit == LIMIT_NEAREST && !getIntersections().empty() )
|
||||
{
|
||||
if (remap_ratio >= getIntersections().begin()->ratio )
|
||||
break;
|
||||
else
|
||||
getIntersections().clear();
|
||||
}
|
||||
|
||||
LineSegmentIntersectorUtils::TriangleIntersection& triHit = thitr->second;
|
||||
|
||||
Intersection hit;
|
||||
hit.ratio = remap_ratio;
|
||||
hit.matrix = iv.getModelMatrix();
|
||||
hit.nodePath = iv.getNodePath();
|
||||
hit.drawable = drawable;
|
||||
hit.primitiveIndex = triHit._index;
|
||||
|
||||
hit.localIntersectionPoint = _start*(1.0-remap_ratio) + _end*remap_ratio;
|
||||
|
||||
// OSG_NOTICE<<"Conventional: ratio="<<hit.ratio<<" ("<<hit.localIntersectionPoint<<")"<<std::endl;
|
||||
|
||||
hit.localIntersectionNormal = triHit._normal;
|
||||
|
||||
if (geometry)
|
||||
{
|
||||
osg::Vec3Array* vertices = dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray());
|
||||
if (vertices)
|
||||
{
|
||||
osg::Vec3* first = &(vertices->front());
|
||||
if (triHit._v1)
|
||||
{
|
||||
hit.indexList.push_back(triHit._v1-first);
|
||||
hit.ratioList.push_back(triHit._r1);
|
||||
}
|
||||
if (triHit._v2)
|
||||
{
|
||||
hit.indexList.push_back(triHit._v2-first);
|
||||
hit.ratioList.push_back(triHit._r2);
|
||||
}
|
||||
if (triHit._v3)
|
||||
{
|
||||
hit.indexList.push_back(triHit._v3-first);
|
||||
hit.ratioList.push_back(triHit._r3);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
insertIntersection(hit);
|
||||
|
||||
}
|
||||
if (kdTree) kdTree->intersect(intersector, kdTree->getNode(0));
|
||||
else drawable->accept(intersector);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user